Method for distributing large payouts with minimal interruption of a gaming session

ABSTRACT

Apparatus and methods for administering payouts in gaming machines are disclosed. More particularly, improved techniques for distributing large payouts with minimal interruption of a gaming session at a gaming apparatus are disclosed.

CROSS REFERENCE TO RELATED APPLICATION

This application is a continuation in part of U.S. Patent applicationSer. No. 11/266,636, entitled “ELECTRONIC PAYOUT ADMINSTRATION METHODAND SYSTEM” filed Nov. 3, 2005, which claims priority to and is acontinuation of U.S. Patent application Ser. No. 10/085,779 (now U.S.Pat. No. 6,984,175) entitled “ELECTRONIC PAYOUT ADMINSTRATION METHOD ANDSYSTEM” filed Feb. 28, 2002, both of which are incorporated herein byreference.

This application is also related to the following applications, all ofwhich are herein incorporated by reference: U.S. patent application Ser.No. 09/544,884, titled “WIRELESS GAMING ENVIRONMENT”, filed Apr. 7,2000, and U.S. patent application Ser. No. 10/003,921, titled “GAMINGMACHINE WITH ELECTRONIC TAX FORM FILING FUNCTION”, filed Oct. 31, 2001.

FIELD OF THE INVENTION

The present invention relates to apparatus and methods for administeringpayouts in gaming machines, gaming tables and the like. Moreparticularly, the present invention relates to improved techniques fordistributing large payouts without interrupting a gaming session.

BACKGROUND OF THE INVENTION

In order to initiate a gaming session, a player typically inserts atoken or money into a gaming machine to establish credits on the gamingmachine. The player then chooses the size of the bet and begins the gameby pressing a button or pulling a lever. If the game is a winner, ajackpot is paid to the player in accordance with the outcome of thegame, pay tables and the amount of the bet. In some cases, smalljackpots are won. The small jackpots are typically paid by increasingthe player's credits or cashing out. With regards to cashing out, coinsmay drop in a hopper or alternatively the player may receive a printedticket that can be exchanged for cash or inserted into a bill acceptorof another machine to add previously accumulated credits to the creditmeter of the new machine.

In other cases, large jackpots are won. Large jackpots typically don'tfollow the same rules because of gaming and tax regulations. Normally, awin of $1200 or more requires that the gaming machine lock up and waitso that a gaming operator can gather data from the winning player andthe gaming machine. The data is used to complete a variety of forms inaccordance with gaming and tax regulations (e.g., W2-G form, etc.). Asshould be appreciated, because the gaming industry handles and transferssizable amounts of value, for example, in the form of coin, papercurrency, and electronic media, federal, state and local taxing agenciesare interested in accurate reporting of the value transfers involved.

Unfortunately, this process takes some time thereby interrupting aplayer's gaming session, which leaves a negative impression on theplayer. Typically, the gaming operator is not available at the time ofthe jackpot as they may be performing other tasks. Further, they mustgather the appropriate forms. Thus, it may take some time before theyeven get to the machine. Once the gaming operator is at the machine,data from the gaming machine is obtained and the required forms arefilled out completely by the gaming operator as well as the player. Forexample, the player may be required to provide information includingname, social security number, address, as well as a signature. Once thisprocess is complete, the operator restarts the gaming machine so thatthe gaming session can continue. At a bare minimum, this can take about15 minutes, but typically takes much longer.

This problem is exacerbated when you consider high roller machines thatreadily accept bets of up to $1000. Any payout that doubles this betwill create the aforementioned interruptions. Since these payouts arevery common, interruptions are typically incurred over and over againduring a gaming session thereby worsening the problem.

Based on the foregoing, improved techniques for distributing largepayouts without interrupting a gaming session are desired.

SUMMARY OF THE INVENTION

The invention relates, in one embodiment, to a method of administeringpayouts for a gaming apparatus. The method includes playing a gameassociated with gaming apparatus in accordance with player inputs. Themethod also includes monitoring game play for rewards that exceed apredetermined amount. Rewards exceeding the predetermined amountrequiring the payout thereof to be documented. If the reward does notexceed the predetermined amount, the method includes automaticallyimplementing a first payout procedure at the gaming apparatus. If thereward exceeds the predetermined amount, the method includesautomatically implementing a second payout procedure at the apparatus.The second payout procedure includes documenting the payout withoutstopping the gaming session so that game play may be continued withoutsubstantially interrupting game play.

The invention relates, in another embodiment, to a method fordistributing a large payout without interrupting a gaming session. Themethod includes monitoring for payouts that exceed a predeterminedthreshold. If a payout exceeds the predetermined threshold, the methodincludes automatically transferring the value of the payout from thegaming apparatus to a removable storage medium. The method also includesautomatically resetting the gaming apparatus to the current credits inorder to allow the gaming session to continue without interruption.

The invention relates, in another embodiment, to a method fordistributing a large payout without interrupting a gaming session. Themethod includes monitoring for payouts that exceed a predeterminedthreshold. The method also includes obtaining player data if a payoutexceeds the predetermined threshold. The method further includesautomatically obtaining gaming data at the time of the jackpot. Themethod additionally includes automatically creating and storing recordlinking the gaming data and player data. Moreover, the method includesautomatically resetting a credit meter of the gaming machine when therecord has been made.

The invention relates, in another embodiment, to a method forautomatically filing forms associated with a large jackpot. The methodincludes receiving gaming data and player data associated with a largejackpot. The method also includes filling out the required forms usingthe gaming and player data. The method further includes obtaining adigital signature from the player involved in the large jackpot. Themethod additionally includes applying the digital signature to thefilled out forms. Moreover, the method includes electronically filingthe completed forms.

The invention relates, in another embodiment, to a method fordistributing a large payout without interrupting a gaming session. Themethod includes monitoring a game for a triggering payout event. Themethod also includes obtaining player tracking information for theplayer associated with the triggering payout event. The method furtherincludes obtaining appropriate electronic forms associated withtriggering payout event. The method additionally includes marrying theelectronic forms to the player tracking information. Moreover, themethod includes electronically filing the electronic forms at variousagencies as appropriate for the location of the player.

BRIEF DESCRIPTION OF THE DRAWINGS

The invention may best be understood by reference to the followingdescription taken in conjunction with the accompanying drawings inwhich:

FIG. 1 is a block diagram of an embodiment of a gaming system, inaccordance with one embodiment of the present invention.

FIG. 2 is a perspective view of an embodiment of one of the gaming unitsshown schematically in FIG. 1, in accordance with one embodiment of thepresent invention.

FIG. 2A illustrates an embodiment of a control panel for a gaming unit,in accordance with one embodiment of the present invention.

FIG. 3 is a block diagram of the electronic components of the gamingunit of FIG. 2, in accordance with one embodiment of the presentinvention.

FIG. 4 is a flowchart of a main routine that may be performed duringoperation of one or more of the gaming units, in accordance with oneembodiment of the present invention.

FIG. 5 is a flowchart of a main routine that may be performed duringoperation of one or more of the gaming units, in accordance with oneembodiment of the present invention.

FIGS. 6A-B are flowcharts of a electronic payout administration routinethat may be performed during operation of the gaming system of FIG. 1,in accordance with one embodiment of the present invention.

FIG. 7 is an illustration of an embodiment of a visual display that maybe displayed during performance of the video poker routine of FIG. 9, inaccordance with one embodiment of the present invention.

FIG. 8 is an illustration of an embodiment of a visual display that maybe displayed during performance of the video blackjack routine of FIG.10, in accordance with one embodiment of the present invention.

FIG. 9 is a flowchart of a video poker routine that may be performed byone or more of the gaming units, in accordance with one embodiment ofthe present invention.

FIG. 10 is a flowchart of a video blackjack routine that may beperformed by one or more of the gaming units, in accordance with oneembodiment of the present invention.

FIG. 11 is an illustration of a visual display that may be displayedduring performance of the slots routine of FIG. 13, in accordance withone embodiment of the present invention.

FIG. 12 is an illustration of a visual display that may be displayedduring performance of the video keno routine of FIG. 14, in accordancewith one embodiment of the present invention.

FIG. 13 is a flowchart of a slots routine that may be performed by oneor more of the gaming units, in accordance with one embodiment of thepresent invention.

FIG. 14 is a flowchart of a video keno routine that may be performed byone or more of the gaming units, in accordance with one embodiment ofthe present invention.

FIG. 15 is an illustration of a visual display that may be displayedduring performance of the video bingo routine of FIG. 16, in accordancewith one embodiment of the present invention.

FIG. 16 is a flowchart of a video bingo routine that may be performed byone or more of the gaming units, in accordance with one embodiment ofthe present invention.

FIG. 17 is a method operating a gaming apparatus, in accordance with oneembodiment of the present invention.

FIG. 18 is a method for distributing a large payout without interruptinga gaming session, in accordance with one embodiment of the presentinvention.

FIG. 19 is a method for distributing a large payout without interruptinga gaming session, in accordance with one embodiment of the presentinvention.

FIG. 20 is a method for distributing a large payout without interruptinga gaming session, in accordance with one embodiment of the presentinvention.

FIG. 21 is a method for automatically filing forms associated with alarge jackpot, in accordance with one embodiment of the presentinvention.

FIG. 22 is a diagram of a gaming system, in accordance with oneembodiment of the present invention.

FIG. 23 is a method of administering payouts, in accordance with oneembodiment of the present invention.

DETAILED DESCRIPTION OF THE INVENTION

Although the following text sets forth a detailed description ofnumerous different embodiments of the invention, it should be understoodthat the legal scope of the invention is defined by the words of theclaims set forth at the end of this patent. The detailed description isto be construed as exemplary only and does not describe every possibleembodiment of the invention since describing every possible embodimentwould be impractical, if not impossible. Numerous alternativeembodiments could be implemented, using either current technology ortechnology developed after the filing date of this patent, which wouldstill fall within the scope of the claims defining the invention.

It should also be understood that, unless a term is expressly defined inthis patent using the sentence “As used herein, the term ‘_(——————)’ ishereby defined to mean . . . ” or a similar sentence, there is no intentto limit the meaning of that term, either expressly or by implication,beyond its plain or ordinary meaning, and such term should not beinterpreted to be limited in scope based on any statement made in anysection of this patent (other than the language of the claims). To theextent that any term recited in the claims at the end of this patent isreferred to in this patent in a manner consistent with a single meaning,that is done for sake of clarity only so as to not confuse the reader,and it is not intended that such claim term by limited, by implicationor otherwise, to that single meaning. Finally, it is not intended thatthe scope of any claim element be interpreted based on the applicationof 35 U.S.C. §112, sixth paragraph.

FIG. 1 illustrates an embodiment of a gaming system 10. Referring toFIG. 1, the gaming system 10 may include a first group or network 12 ofone or more gaming units 20 that may be operatively coupled to a networkcomputer 22 via a network data link or bus 24. The gaming system 10 mayinclude a second group or network 26 of one or more gaming units 30 thatmay be operatively coupled to a network computer 32 via a network datalink or bus 34. The first and second gaming networks 12, 26, may beoperatively coupled to each other via a network 40 and network links 42,44, and one or more of the gaming units 20, 30 (gaming units 30 asshown) may be operatively coupled to the respective group 12, 26 via thenetwork 40 and network links 45. The network 40 may also be connected toone or more remote computers 46 of one or more federal, state, and/orlocal agencies, the gaming unit manufacturer, and/or the system operatorby network links 48. The network 40 may comprise, for example, theInternet, an intranet, a wide area network (WAN), or a local areanetwork (LAN).

The first network 12 of gaming units 20 may be provided in a firstgeographic location, and the second network 26 of gaming units 30 may beprovided in other geographic locations than the first geographiclocation. For example, the gaming units 20, 30 may be located indifferent areas of the same building, city, state or country. Similarly,the remote computers 46 may be disposed in a different geographiclocation than the networks 12, 26, and in particular the networkcomputers 22, 32, such as in a different city, state or country orsimply in a different location in the same building. The network 40 mayinclude a plurality of network computers or server computers (notshown), each of which may be operatively interconnected. Where thenetwork 40 comprises the Internet, data communication may take placeover the communication links 42, 44, 45 and 48 via an Internetcommunication protocol.

The network computer 22 may be a server computer and may be used toaccumulate and analyze data relating to the operation of the gamingunits 20. For example, the network computer 22 may continuously receivedata from each of the gaming units 20 indicative of the dollar amountand number of wagers being made on each of the gaming units 20, dataindicative of how much each of the gaming units 20 is paying out inwinnings, data regarding the identity and gaming habits of playersplaying each of the gaming units 20, etc. The network computer 32 may bea server computer and may be used to perform the same or differentfunctions in relation to the gaming units 30 as the network computer 22described above.

Although each network 12, 26 is shown to include one network computer22, 32 and four to six gaming units 20, 30, it should be understood thatdifferent numbers of computers and gaming units may be utilized. Forexample, the networks 12, 26 may include tens or hundreds of networkcomputers 22, 32 and tens or hundreds of gaming units 20, 30, all ofwhich may be interconnected via the data links 24, 34. The data links24, 34 (as well as network links 42,44, 45, 48) may be dedicatedhardwired links, optical links or wireless links. Although the datalinks 24, 34 (42, 44, 45, 48) are shown as single data links, the datalinks 24, 34 (42, 44, 45, 48) may comprise multiple data links. Asanother alternative, a peer-to-peer network may be used, in which casethere would be no need for the network computers 22, 32 because thegaming units 20, 30 would instead share the processing handled by thenetwork computers 22, 32 in the gaming system 10 as illustrated.

Gaming Unit

Each gaming unit 20, 30 may be any type of gaming unit and may havevarious different structures and methods of operation. For example, inaddition to the embodiments discussed below, the gaming unit 20, 30 mayinclude a computer (personal computer or laptop), a Personal DigitalAssistant (PDA), a gaming table, and/or a cellular phone. Thus, whilevarious designs of the gaming units 20 are described below, it should berecognized that numerous other designs may be utilized.

FIG. 2 is a perspective view of one possible embodiment of one or moreof the gaming units 20. Although the following description addresses thedesign of the gaming units 20, it should be understood that the gamingunits 30 may have the same design as the gaming units 20 describedbelow. It should be understood that the design of one or more of thegaming units 20 may be different than the design of other gaming units20, and that the design of one or more of the gaming units 30 may bedifferent than the design of other gaming units 30.

Referring to FIG. 2, the gaming unit 20 may include a housing or cabinet50 and one or more input devices, which may include a coin slot oracceptor 52, a paper currency or bill acceptor 54, a ticketreader/printer 56 and a card reader 58, which may be used to input valueto the gaming unit 20. A value input device may include any device thatcan accept value from a customer. As used herein, the term “value” mayencompass money denominations or credits, and may be in the form ofgaming tokens, coins, paper currency, ticket vouchers, electronicvouchers (stored, for example, on a card or PDA (Personal DigitalAssistant)), credit or debit cards, and any other object representativeof value.

If provided on the gaming unit 20, the ticket reader/printer 56 may beused to read and/or print or otherwise encode ticket vouchers 60. Theticket vouchers 60 may be composed of paper or another printable orencodable material and may have one or more of the followinginformational items printed or encoded thereon: the casino name, thetype of ticket voucher, a validation number, a bar code with controland/or security data, the date and time of issuance of the ticketvoucher, redemption instructions and restrictions, a description of anaward, and any other information that may be necessary or desirable.Different types of ticket vouchers 60 could be used, such as bonusticket vouchers, cash-redemption ticket vouchers, casino chip ticketvouchers, extra game play ticket vouchers, merchandise ticket vouchers,restaurant ticket vouchers, show ticket vouchers, etc. The ticketvouchers 60 could be printed with an optically readable material such asink, or data on the ticket vouchers 60 could be magnetically encoded.The ticket reader/printer 56 may be provided with the ability to bothread and print ticket vouchers 60, or it may be provided with theability to only read or only print or encode ticket vouchers 60. In thelatter case, for example, some of the gaming units 20 may have ticketprinters 56 that may be used to print ticket vouchers 60, which couldthen be used by a player in other gaming units 20 that have ticketreaders 56.

If provided, the card reader 58 may include any type of card readingdevice, such as a magnetic card reader or an optical card reader, andmay be used to read data from a card offered by a player, such as acredit card or a player tracking card. If provided for player trackingpurposes, the card reader 58 may be used to read data from, and/or writedata to, player tracking cards that are capable of storing datarepresenting the identity of a player, the identity of a casino, theplayer's gaming habits, etc.

The gaming unit 20 may include one or more audio speakers 62, a coinpayout tray 64, an input control panel 66, and a color video displayunit 70 for displaying images relating to the game or games provided bythe gaming unit 20. The audio speakers 62 may generate audiorepresenting sounds such as the noise of spinning slot machine reels, adealer's voice, music, announcements or any other audio related to agame. The input control panel 66 may be provided with a plurality ofpushbuttons or touch-sensitive areas that may be pressed by a player toselect games, make wagers, make gaming decisions, etc.

FIG. 2A illustrates one possible embodiment of the control panel 66,which may be used where the gaming unit 20 is a slot machine having aplurality of mechanical or “virtual” reels. Referring to FIG. 2A, thecontrol panel 66 may include a “See Pays” button 72 that, whenactivated, causes the display unit 70 to generate one or more displayscreens showing the odds or payout information for the game or gamesprovided by the gaming unit 20. As used herein, the term “button” isintended to encompass any device that allows a player to make an input,such as an input device that must be depressed to make an inputselection or a display area that a player may simply touch. The controlpanel 66 may include a “Cash Out” button 74 that may be activated when aplayer decides to terminate play on the gaming unit 20, in which casethe gaming unit 20 may return value to the player, such as by returninga number of coins to the player via the payout tray 64.

If the gaming unit 20 provides a slots game having a plurality of reelsand a plurality of paylines which define winning combinations of reelsymbols, the control panel 66 may be provided with a plurality ofselection buttons 76, each of which allows the player to select adifferent number of paylines prior to spinning the reels. For example,five buttons 76 may be provided, each of which may allow a player toselect one, three, five, seven or nine paylines.

If the gaming unit 20 provides a slots game having a plurality of reels,the control panel 66 may be provided with a plurality of selectionbuttons 78 each of which allows a player to specify a wager amount foreach payline selected. For example, if the smallest wager accepted bythe gaming unit 20 is a quarter ($0.25), the gaming unit 20 may beprovided with five selection buttons 78, each of which may allow aplayer to select one, two, three, four or five quarters to wager foreach payline selected. In that case, if a player were to activate the“5” button 76 (meaning that five paylines were to be played on the nextspin of the reels) and then activate the “3” button 78 (meaning thatthree coins per payline were to be wagered), the total wager would be$3.75 (assuming the minimum bet was $0.25).

The control panel 66 may include a “Max Bet” button 80 to allow a playerto make the maximum wager allowable for a game. In the above example,where up to nine paylines were provided and up to five quarters could bewagered for each payline selected, the maximum wager would be 45quarters, or $11.25. The control panel 66 may include a spin button 82to allow the player to initiate spinning of the reels of a slots gameafter a wager has been made.

In FIG. 2A, a rectangle is shown around the buttons 72, 74, 76, 78, 80,82. It should be understood that the rectangle simply designates, forease of reference, an area in which the buttons 72, 74, 76, 78, 80, 82may be located. Consequently, the term “control panel” should not beconstrued to imply that a panel or plate separate from the housing 50 ofthe gaming unit 20 is required, and the term “control panel” mayencompass a plurality or grouping of player activatable buttons.

Although one possible control panel 66 is described above, it should beunderstood that different buttons could be utilized in the control panel66, and that the particular buttons used may depend on the game or gamesthat could be played on the gaming unit 20. Although the control panel66 is shown to be separate from the display unit 70, it should beunderstood that the control panel 66 could be generated by the displayunit 70. In that case, each of the buttons of the control panel 66 couldbe a colored area generated by the display unit 70, and some type ofmechanism may be associated with the display unit 70 to detect when eachof the buttons was touched, such as a touch-sensitive screen.

As noted above, the gaming unit 20 may include a mechanism by which thegaming unit 20 may determine the identity of the player. In particular,the card reader 58 may be used to read a card that carries anidentification code that may be uniquely associated with the player sothat the gaming unit can differentiate that player from all otherplayers, or so that the gaming unit can differentiate that player as amember of a group of players from all player not a member of the groupof players. The gaming unit 20 may also include equipment, such as akeypad 84, an input pad 86 (with optional stylus 87), a port (orantenna) 88 adapted to communicate via a wired or wireless link(infrared or radio frequency link, for example) to a Personal DigitalAssistant (PDA) 90, a camera 92, a scanner 94, a retinal (or iris)scanner 96, fingerprint scanner 97, and/or a microphone 98. The gamingunit 20 may include any one of the devices 58, 84, 86, 88, 90, 92, 94,96, 97, 98, or the gaming unit 20 may include a combination of some orall of the devices 58, 84, 86, 87, 88, 90, 92, 94, 96, 97, 98.

In operation, a player may identify him or herself to the gaming unit 20by entering a unique numeric or alpha-numeric code using the key pad 84,for example. Alternatively, the player may use his or her finger or thestylus 87 to sign his or her signature on the input pad 86. The pad 86and/or stylus 87 may include instrumentation to record suchcharacteristics as position, form, speed, and/or pressure as the playersigns his or her signature. As a further alternative, the player maysign his or her signature on the Personal Digital Assistant 90, whichsignature is then converted to electronic data, and the data is thentransferred via the port/antenna 88 to the gaming unit 20. As yetanother alternative, the player may sign his or her signature on a pieceof paper that is then photographed using the camera 92 or scanned usingthe scanner 94 (or the bill acceptor 54) to convert the signature intoelectronic data. As an additional alternative, the player may place oneof his or her fingers or his or her hand on the scanner 97, and thescanner 97 may generate an electronic data representation of thefingerprint on one or more of the player's fingers or an electronic datarepresentation of the pattern of the entire hand. Alternatively, thecamera 92 may be used to take a picture (live or still) of the player,the picture then being converted into electronic data. As a stillfurther alternative, the player may place his or her eye up to theretinal (or iris) scanner 96, and the retinal (or iris) scanner 96 maygenerate an electronic data representation corresponding to the patternof the retina (or iris) of the player. As yet another alternative, theplayer may speak into the microphone 98, and characteristics of thespoken words (or voiceprint) may be converted into an electronic datarepresentation.

Other equipment may also be used in conjunction with the identificationequipment 84, 86, 88, 90, 92, 94, 96, 97, 98. For example, rather thanusing a stylus 87, a mouse or glove may be used. Additionally, thermalimaging equipment may be included or substituted. Moreover, atouchscreen may be integrated with the display unit 70 and used, inplace of the input pad 86, in combination with a stylus or a finger, forexample.

Gaming Unit Electronics

FIG. 3 is a block diagram of a number of components that may beincorporated in the gaming unit 20. Referring to FIG. 3, the gaming unit20 may include a controller 100 that may comprise a program memory 102,a microcontroller or microprocessor (MP) 104, a random-access memory(RAM) 106 and an input/output (I/O) circuit 108, all of which may beinterconnected via an address/data bus 110. It should be appreciatedthat although only one microprocessor 104 is shown, the controller 100may include multiple microprocessors 104. Similarly, the memory of thecontroller 100 may include multiple RAMs 106 and multiple programmemories 102. Although the I/O circuit 108 is shown as a single block,it should be appreciated that the I/O circuit 108 may include a numberof different types of I/O circuits. The RAM(s) 104 and program memories102 may be implemented as semiconductor memories, magnetically readablememories, and/or optically readable memories, for example.

FIG. 3 illustrates that the coin acceptor 52, the bill acceptor 54, theticket reader/printer 56, the card reader 58, the control panel 66, thedisplay unit 70, the keypad 84, the input pad 86 (and optionally thestylus 87), the port/antenna 88, the digital camera 92, the scanner 94,the retinal scanner 96, the fingerprint scanner 97 and the microphone 98may be operatively coupled to the I/O circuit 108, each of thosecomponents being so coupled by either a unidirectional or bidirectional,single-line or multiple-line data link, which may depend on the designof the component that is used. The speaker(s) 62 may be operativelycoupled to a sound circuit 112, that may comprise a voice- andsound-synthesis circuit or that may comprise a driver circuit. Thesound-generating circuit 112 may be coupled to the I/O circuit 108.

As shown in FIG. 3, the components 52, 54, 56, 58, 66, 70, 84, 86, (87),88, 92, 94, 96, 97, 98, 112 may be connected to the I/O circuit 108 viaa respective direct line or conductor. Different connection schemescould be used. For example, one or more of the components shown in FIG.3 may be connected to the I/O circuit 108 via a common bus or other datalink that is shared by a number of components. Furthermore, some of thecomponents may be directly connected to the microprocessor 104 withoutpassing through the I/O circuit 108.

Main Routine

One manner in which one or more of the gaming units 20 (and one or moreof the gaming units 30) may operate is described below in connectionwith a number of flowcharts which represent a number of portions orroutines of one or more computer programs, which may be stored in one ormore of the memories of the controller 100. The computer program(s) orportions thereof may be stored remotely, outside of the gaming unit 20,and may control the operation of the gaming unit 20 from a remotelocation (e.g., random number generation may occur remote to the gamingunit 20). Such remote control may be facilitated with the use of awireless connection, or by an Internet interface that connects thegaming unit 20 with a remote computer (such as one of the networkcomputers 22, 32) having a memory in which the computer program portionsare stored. By storing the computer program portions therein, variousportions of the memories 102, 106 are physically and/or structurallyconfigured in accordance with computer program instructions.

The computer program portions may be written in any high-level languagesuch as C, C++, C# or the like or any low-level, assembly or machinelanguage. The computer program portions may be written in abrowser-based language such as Java, ActiveX or the like. The computerprogram portions may also be written in a scripting language, likeJavaScript, for example. In summary, all manner of languages may beused.

FIG. 4 is a flowchart of a main operating routine 200 that may be storedin the memory of the controller 100. The main routine 200 may beginoperation at block 202 during which an attraction sequence may beperformed in an attempt to induce a potential player to play the gamingunit 20. The attraction sequence may be performed by displaying one ormore video images on the display unit 70 and/or causing one or moresound segments, such as voice or music, to be generated via the speakers62. The attraction sequence may include a scrolling list of games thatmay be played on the gaming unit 20 and/or video images of various gamesbeing played, such as video poker, video blackjack, video slots, videokeno, video bingo, etc.

During performance of the attraction sequence, if a potential playermakes any input to the gaming unit 20 as determined at block 204, theattraction sequence may be terminated and the routine may proceed toblock 205. The gaming unit 20 may detect an input at block 204 invarious ways. For example, the gaming unit 20 could detect if the playerpresses any button on the gaming unit 20; the gaming unit 20 coulddetermine if the player deposited one or more coins into the gaming unit20; the gaming unit 20 could determine if the player deposited papercurrency into the gaming unit; the gaming unit 20 could determine if theplayer deposited a voucher or coupon into the gaming unit; etc.

At block 205, a determination may be made as to whether the player meetsminimum age requirements (set by state gaming agencies, for example)necessary to operate the gaming unit 20. For example, in a registrationevent at the gaming system operator's place of business, the player mayprovide proof of age and identity. The data may then be stored in amemory, such as a server operating as a database at the gaming systemoperator's place of business or a more portable memory device, such as amemory card or a PDA. The age data may be accessed later to prove agequalification by matching (within established standards) the identitydata stored with the age data. Alternatively, the player may provide aform of identification (such as a fingerprint or other form of biometricdata, driver's license, or national identity card) that the gamingsystem operator may use to access age data established by a third party(for example, the state department of motor vehicles). As a furtheralternative, the camera 92 associated with the gaming unit may be usedto monitor the player using the gaming unit 20. The determination ofblock 205 may be omitted where the gaming system operator can limitaccess by underage players to the gaming units 20 (for example, in acasino-type gaming environment as opposed to an Internet-type gamingenvironment). If the determination is made and the player fails to agequalify, then the routine may branch back to block 202; if the playerage qualifies or the determination is omitted, then the routine proceedsto block 206.

At block 206, a game-selection display may be generated on the displayunit 70 to allow the player to select a game available on the gamingunit 20. The game-selection display generated at block 206 may include,for example, a list of video games that may be played on the gaming unit20 and/or a visual message to prompt the player to deposit value intothe gaming unit 20. While the game-selection display is generated, thegaming unit 20 may wait for the player to make a game selection. Uponselection of one of the games by the player as determined at block 208,the controller 100 may cause one of a number of game routines to beperformed to allow the selected game to be played. For example, the gameroutines could include a video poker routine 210, a video blackjackroutine 220, a slots routine 230, a video keno routine 240, and a videobingo routine 250. At block 208, if no game selection is made within agiven period of time, the operation may branch back to block 202.

After one of the routines 210, 220, 230, 240, 250 has been performed toallow the player to play one of the games, the routine 200 may determineat block 252 if a jackpot was awarded. If no jackpot has been awarded,the routine 200 branches to block 254 to determine whether the playerwishes to terminate play on the gaming unit 20 or to select anothergame. If the player wishes to stop playing the gaming unit 20, whichwish may be expressed, for example, by selecting a “Cash Out” button 74,the controller 100 may dispense value to the player at block 256 basedon the outcome of the game(s) played by the player. The operation maythen return to block 202. If the player did not wish to quit asdetermined at block 254, the routine 200 may return to block 208 wherethe game-selection display may again be generated to allow the player toselect another game.

If, on the other hand, it is determined that at block 252 that a jackpothas been awarded, the routine 200 branches to a payout administrationroutine 258. After the payout administration routine 258 has beenperformed, the routine 200 proceeds to block 256, and the jackpot award,along with whatever other value that the player has accumulated whileplaying the gaming unit 20, is distributed.

It should be noted that although five gaming routines are shown in FIG.4, a different number of routines could be included to allow play of adifferent number of games. The gaming unit 20 may also be programmed toallow play of different games.

FIG. 5 is a flowchart of an alternative main operating routine 260 thatmay be stored in the memory of the controller 100. The main routine 260may be utilized for gaming units 20 that are designed to allow play ofonly a single game or single type of game. Referring to FIG. 5, the mainroutine 260 may begin operation at block 262 during which an attractionsequence may be performed in an attempt to induce a potential player ina casino to play the gaming unit 20. The attraction sequence may beperformed by displaying one or more video images on the display unit 70and/or causing one or more sound segments, such as voice or music, to begenerated via the speakers 62.

During performance of the attraction sequence, if a potential playermakes any input to the gaming unit 20 as determined at block 264, theattraction sequence may be terminated and an age determination may bemade at block 265. Assuming that the player is age-qualified or the agedetermination is omitted, then a game display may be generated on thedisplay unit 70 at block 266. The game display generated at block 266may include, for example, an image of the game that may be played on thegaming unit 20 and/or a visual message to prompt the player to depositvalue into the gaming unit 20. At block 268, the gaming unit 20 maydetermine if the player requested information concerning the game, inwhich case the requested information may be displayed at block 270.Block 272 may be used to determine if the player requested initiation ofa game, in which case a game routine 274 may be performed. The gameroutine 274 could be any one of the game routines disclosed herein, suchas one of the five game routines 210, 220, 230, 240, 250, or anothergame routine.

After the routine 274 has been performed to allow the player to play thegame, block 276 may be utilized to determine if a jackpot has beenawarded. If a jackpot has been awarded, the routine 274 proceeds toblock 258 wherein the payout administration routine is performed. If ajackpot has not be awarded, then the routine 274 proceeds to block 278to determine whether the player wishes to terminate play on the gamingunit 20. If the player wishes to stop playing the gaming unit 20, whichwish may be expressed, for example, by selecting the “Cash Out” button74, the controller 100 may dispense value to the player at block 280based on the outcome of the game(s) played by the player. The operationmay then return to block 262. If the player did not wish to quit asdetermined at block 278, the operation may return to block 268.

Payout Administration Routine

FIGS. 6A-B are a flowchart of one possible embodiment of the payoutadministration routine 258 shown schematically in FIGS. 4 and 5. Theroutine 258 may begin at block 290 with certain player and/or gamingunit verifications and the retrieval of a set of electronic formsnecessary to meet the federal, state, and local regulatory agencyrequirements applicable to the payout awarded. Typically, arepresentative of the gaming system operator responsible for the system10 will perform the retrieval of the forms, although the retrieval (andthe entire routine for that matter) may be fully automated and displayedusing the display unit 70, for example.

In regard to player verifications that may be performed at block 290,the age of the player may be initially checked. The comments made aboveregarding blocks 205, 265 may be equally applicable herein concerningthe age qualification determination made at block 290. Moreover, the ageof the player may be checked at block 290 even if the age was checked atblock 205, 265 to provide additional confidence as to the player's agequalification.

Also, in regard to an implementation where gaming units 20, 30 may beoperated at locations outside the gaming system operator's property(e.g., over the Internet), the gaming system operator may have to verifythe location of the player and/or gaming unit 20, 30 before awarding thepayout and performing the payout administration routine. Thisverification may ensure that the jackpot is legally awarded (as gamingis not legal in all jurisdictions), as well as ensuring that the correctforms are retrieved.

To verify the location of a gaming unit 20, 30 located outside thegaming system operator's property, the gaming unit 20, 30 may beassociated with a device that provides location data for the gaming unit20, 30 that may be transmitted to the gaming system operator. Forexample, the Global Positioning Satellite (GPS) system may be utilizedby associating a special transceiver with the gaming unit. As a furtherexample, the gaming system operator may require the player to connect tothe system 10 using a cellular mobile station (or at a minimum to make acall using the mobile station or to turn the cellular mobile station onduring play). The gaming system operator may then access the locationinformation available to the cellular system operator after the cellularsystem operator has processed the cellular transmission data from themobile station (such as may be done in providing enhanced 911 (or E-911)service, for example). Alternatively, the player may be required toconnect to the system 10 from a land line (or to call the gaming systemoperator using a land line telephone during the verification process),whereupon the gaming system operator may check the telephone company'srecords to verify the number and pull the street address associated withthe number. As a further alternative, where the player has connected tothe system 10 over the Internet, the gaming system operator may checkthe IP address of the gaming unit 20, 30 and of the Internet serviceprovider, and obtain a street address from the Internet serviceprovider.

The forms may be retrieved from a database maintained at the gaming unit20, the network computers 22, 32, or one of the remote computers 46, andthe forms may be processed at the gaming unit 20, the network computer22, 32 or the PDA 90 (in which case data may be transferred using theport/antenna 88), for example. The forms may include only those formsnecessary to satisfy the requirements of the agencies of a particularjurisdiction (e.g., Nevada, New Jersey, California, etc.), or all of theforms necessary to satisfy the requirements of all jurisdictions may bestored. In the later case, as part of the retrieval of the forms, adetermination may be made as to which agencies have jurisdiction of thesystem 10, network 26, 40, or the individual gaming unit 20. Thisdetermination may be made based on data programmed into the system 10,data entered each the time the retrieval of the forms is performed, ordata obtained using the methods described above.

Once the forms have been retrieved, the first form may be processed byproceeding to block 292, where a determination may be made as to whetherthe form being processed requires data about the player (e.g., name,age, Social Security Number, address, phone number, shirt size, etc.).If it is determined that the form requires data about the player, datamay be retrieved at block 294 from a source of stored personal dataabout the player.

The source of stored personal data may be a server that is part of thecomputer 22, 32 and that functions as a player personal data databaseand in which player personal data may be stored. Data may be enteredinto the database manually by the player and/or by an employee of thegaming system operator, or may be generated automatically, for example,by the servers that make up the computers 22, 32. The database may beperiodically updated manually by the player and/or gaming systememployees and/or automatically by the servers which make up the computer22, 32 or which are associated with the computer 22, 32 and whichmonitor the player's usage of the gaming units 20 according to avoluntary player tracking system, for example.

If the data is to be entered manually, a device such as a keyboard or aninput pad/stylus may be used. Alternatively, data may be entered by handonto a sheet of paper that is scanned and converted into electronicdata. For example, software such as OmniPage and TextBridge provided byNuance Inc. (Peabody, Mass.), or similar programs from Expervision(Fremont, Calif.), ScanSoft Hungary Corp. (formerly Recognita, Budapest,Hungary), and Scantron (Tustin, Calif.), can convert handwriting to acomputer text file.

The stored player data may be initially entered and uploaded to adatabase, such as a server that is part of the computer 22, 32, and thendownloaded to a more portable memory device, such as a memory card or aPDA. The stored data may also be entered at the time the payoutadministration routine is performed and stored in temporary memory ofthe gaming unit 20, the computers 22, 32, 46 or the PDA 90, for example.

A determination may also be made at block 296 as to whether it isnecessary to retrieve data about the gaming unit 100 to complete theform. If so, the routine may proceed to block 298; if not, the routinemay proceed to block 300. At block 300, a determination may be made ifit is necessary to retrieve data about the jackpot representative ortechnician gathering the data for the gaming system operator. Iftechnician data is required, the routine may proceed to block 302;otherwise, the routine may proceed to block 304.

At block 304, the requirements of the form being processed and the dataretrieved (at blocks 294, 298, 302) may be compared to determine if itis necessary to retrieve additional data. For example, if the data isinitially retrieved from a database, there may be elements of datanecessary to complete the form which are not typically stored in thedatabase (e.g., shirt size or signature). In such a case, it may benecessary to enter additional data at the time the payout administrationroutine is performed (and store it in temporary memory) so that theforms may be completed. An error message may be displayed at block 306to provide a indication as to why the routine cannot proceed, and theroutine may return to block 292.

If all of the data necessary to complete the form has been retrieved, asdetermined at block 304, the routine may proceed to block 308 and theretrieved data may be combined with the form to generate a completedform. The completed form may be displayed, for example on the displayunit 70 of the gaming unit 20 or the PDA 90, at block 310 for the playerand/or jackpot representative/technician to review. As a result of thevisual inspection of the completed form, a determination may be made ifall of the retrieved data has been correctly combined with the form atblock 312. If any of the entered data is incorrect, then at block 314the incorrect data may be replaced with correct data. If no correctionis required, or after any required correction is made, the routine mayproceed to block 316.

At block 316, a determination may be made as to whether the completeform requires certification. Not all forms will require certification,but many may. If certification is required, the routine may proceed toblock 318, and the completed form may be certified by the appropriateparty, e.g. the player and/or the jackpot representative/technician.

The certification may be made by using any of a variety of mechanisms,including one or more of the following: the card reader 58, the keypad84, the input pad 86 (and the stylus 87), the input port 88 (and the PDA90), the digital camera 92, the scanner 94, the retinal (or iris)scanner 96, fingerprint scanner 97 and the microphone 100. As statedabove, any of these devices may be used to sample and generate arepresentation, in the form of electronic data, of a uniquecharacteristic of the party (Personal Identification Number (PIN),signature, fingerprint, voice print, appearance, etc.) wishing tocertify the completed form. The electronic data representation of theunique characteristic may then be compared with stored data to determineif the electronic data representation accurately represents the partywishing to certify the complete form.

For example, using the stylus 87, a signature may be entered on theinput pad 86. The signature may be captured using electronic signaturecapture software, and converted into electronic data (e.g., a bitmapimage). The electronic data may then optionally be routed to electronicsignature authentication software.

The signature capture software and the signature authentication softwaremay be co-located at the gaming unit 100. Alternatively, the signatureauthentication software may be located remotely from the signaturecapture software. If the signature capture software and the signatureauthentication software are located remotely, then the electronic datamay be encrypted before transmission and decrypted afterward.

The signature authentication software may determine if the electronicdata falls within the authentication parameters of electronic datarepresenting a signature in an electronic signature database. Thecomparison may be made using matching or pattern recognition techniques.The authentication parameters may be varied according to legal standardsfor authenticating “electronic signatures,” according to industry customand practice and/or according to gaming system operator preferences.

Once the certification is received, the certification may be combinedwith the completed form at block 320 to generate a certified completedform. Block 322 may be utilized to determine if a print out of thecertified completed form is desired, and if it is, the form may beprinted out using the printer 56 or a separate hand-held printer (notshown) coupled to the PDA 90 at block 324.

At block 326, a determination may be made as to whether the form justprocessed is the last form in the set that was selected. If the form isnot the last form in the set, then the routine may index to the nextform at block 328 and return to block 292. If the form is the last formin the set, the set of certified completed forms may be uploaded,encrypted and distributed to the one or more remote computers 46 atblock 330. As a backup, one or more copies of the certified completedforms may be printed out either using the printer 56 or a remote printer(not shown) at block 332. The routine ends at block 334.

The following is provided as just one possible example of the operationof the payout administration routine 258.

Assuming that the determination is made at block 252, for example, thata jackpot (e.g., payout of greater than $1,200) has been awarded, thenat block 290, a set of forms is retrieved. In this case, the setincludes federal tax forms, as well as state and local gaming regulatoryagency forms. The set also includes forms which the gaming systemoperator will use to process the jackpot award, and may include thejackpot check itself. This set is merely exemplary, and is not intendedto be limiting.

The first form is the W-2G “Certain Gambling Winnings” form used toreport the winnings to the U.S. Internal Revenue Service (I.R.S.). TheW-2G requires personal data (including name and Social Security number)and a player certification, for example in the form of a signature.Consequently, at block 292, an affirmative answer leads to block 294wherein the personal player data is retrieved, either from a database orfrom temporary storage after the jackpot representative enters the databased on the player's answers to questions displayed, for example, onthe display unit 70.

Assuming that the necessary data is retrieved at block 294, a furtheraffirmative answer to the determination that the form is completeresults in the routine proceeding to blocks 308, 310 to combine theplayer personal data with the electronic W-2G form and display thecompleted form via the display unit 70. Assuming that the data has beencorrectly entered, such that there is no need to correct the form, theroutine proceeds to blocks 316, 318 and the player provides his or hercertification. For purposes of illustration, the player may enter his orher certification by using the stylus 87 to enter a signature on theinput pad 86, although, as pointed out above, there are many differentmethods to enter the certification. The certified completed form is thengenerated at block 320.

Considering the nature of the W-2G form, the player may wish to have acopy of the certified completed form. Consequently, at blocks 322, 324,the printer 56 prints a copy of the certified completed W2G form, whichis presented to the player. As this is not the last form in the set, atblock 326 the routine returns to block 292 after indexing to the nextform at block 328.

The next form to be completed is the U.S. I.R.S. W-9 “Request forTaxpayer Identification Number and Certification.” The routine proceedsfrom blocks 292, 294 (where player personal data is retrieved, namelythe player's name and Social Security number) to block 316 via blocks308, 310, 312. At block 318, the player would certify by signing theinput pad 86 using the stylus 87. Again, because of the nature of theform, a copy would be printed out for the player at blocks 322, 324before returning to block 292 via blocks 326, 328.

The next form is the media release form. This form may requires dataabout the player (name, address) as well as the gaming unit 20 (casino,location in casino). The data is retrieved at blocks 292, 294, 296, 298and used to generate the completed form at block 308. The player'ssignature (or “anonymous” mark) is received at block 318, beforereturning to block 292 via blocks 326, 328.

The routine the proceeds to the primary jackpot report and the primaryjackpot hit report. These forms require data about the gaming unit 100involved, so blocks 296, 298 are used to retrieve data about the gamingunit 100, for example, from the network computers 22, 32. At block 318,the forms are certified by the jackpot representative by entering his orher signature on the PDA 90 and transmitting the electronic datarepresentation of the signature via the input port 88, for example.

The next form is the wide area program system questionnaire. This formrequires data about the player, retrieved at blocks 292, 294, but doesnot require certification. Instead, the completed form will be displayedat block 310 for approval at block 312, and then the routine will returnto block 292 via blocks 326, 328.

At this point, the initial payment jackpot check is prepared usingplayer personal data (blocks 292, 294) and is printed out using theprinter 56 (block 322, 324). The check may be scanned using scanner 94for record keeping purposes. Additionally, a confirmation letter form isprepared from player personal data retrieved at blocks 292, 294,combined at block at block 308, and displayed at block 310. This letteris approved at block 312, and both the player and the jackpotrepresentative certify at block 318. A copy of the letter is printed outat blocks 320, 322 for the player.

The next form relates to the selection of a lump-sum or annuity payment.The player has the option of receiving the jackpot as a single, orlump-sum, payment, or a series of payments as an annuity. If the playerselects to received the jackpot in the form of the annuity payments,then an annuity notification letter form is prepared using player dataat blocks 292, 294, and printed out at blocks 320, 322.

The gaming system operator may offer additional premiums to the winnerof a jackpot, such as clothing or other merchandise. For example, thegaming system operator may provide a commemorative shirt to jackpotwinners. In such a case, a shirt order form is prepared using playerpersonal data at blocks 292, 294, and a copy is printed out andpresented to the player at blocks 320, 322.

The last series of forms are prepared to satisfy state and localregulatory requirements regarding the operation of the gaming unit 100that determined that a jackpot should be awarded. The series of formsinclude the primary jackpot administration form, the megajackpot sealrecordation form, the gaming system operator communicator log sheet andthe machine meter reading form. Each of these forms require theretrieval of data concerning the gaming unit (blocks 296, 298) and aboutthe technician preparing the forms (blocks 300, 302). All of the formsare generated (block 308) and displayed (block 310) for approval (block312) of the jackpot representative. When they are correct, the jackpotrepresentative certifies each form at block 318.

With all of the forms prepared, the routine 258 passes to block 328, andthe forms are distributed to the various agencies involved. Thedistribution may include having the appropriate forms uploaded,encrypted and transferred to a remote agency computer, or the forms maybe routed to communications software that formats and transmits theforms to a remote agency facsimile machine (not shown). The distributionmay also include uploading the forms to a dedicated jackpot databasethat the system operator maintains for purposes of verifying compliancewith regulatory requirements. Additional hard copies of the forms may beprinted out at block 330 for archival purposes, or for manual mailinginstead of electronic distribution.

Having discussed the operation of the main routine 200 and the payoutadministration routine 258, the gaming routines 210, 220, 230, 240, 250are now discussed in greater detail.

Video Poker

FIG. 7 is an exemplary display 350 that may be shown on the display unit70 during performance of the video poker routine 210 shown schematicallyin FIG. 4. Referring to FIG. 7, the display 350 may include video images352 of a plurality of playing cards representing the player's hand, suchas five cards. To allow the player to control the play of the videopoker game, a plurality of player-selectable buttons may be displayed.The buttons may include a “Hold” button 354 disposed directly below eachof the playing card images 352, a “Cash Out” button 356, a “See Pays”button 358, a “Bet One Credit” button 360, a “Bet Max Credits” button362, and a “Deal/Draw” button 364. The display 350 may also include anarea 366 in which the number of remaining credits or value is displayed.If the display unit 70 is provided with a touch-sensitive screen, thebuttons 354, 356, 358, 360, 362, 364 may form part of the video display350. Alternatively, one or more of those buttons may be provided as partof a control panel that is provided separately from the display unit 70.

FIG. 9 is a flowchart of the video poker routine 210 shown schematicallyin FIG. 4. Referring to FIG. 9, at block 370, the routine may determinewhether the player has requested payout information, such as byactivating the “See Pays” button 358, in which case at block 372 theroutine may cause one or more pay tables to be displayed on the displayunit 70. At block 374, the routine may determine whether the player hasmade a bet, such as by pressing the “Bet One Credit” button 360, inwhich case at block 376 bet data corresponding to the bet made by theplayer may be stored in the memory of the controller 100. At block 378,the routine may determine whether the player has pressed the “Bet MaxCredits” button 362, in which case at block 380 bet data correspondingto the maximum allowable bet may be stored in the memory of thecontroller 100.

At block 382, the routine may determine if the player desires a new handto be dealt, which may be determined by detecting if the “Deal/Draw”button 364 was activated after a wager was made. In that case, at block384 a video poker hand may be “dealt” by causing the display unit 70 togenerate the playing card images 352. After the hand is dealt, at block386 the routine may determine if any of the “Hold” buttons 354 have beenactivated by the player, in which case data regarding which of theplaying card images 352 are to be “held” may be stored in the controller100 at block 388. If the “Deal/Draw” button 364 is activated again asdetermined at block 390, each of the playing card images 352 that wasnot “held” may be caused to disappear from the video display 350 and tobe replaced by a new, randomly selected, playing card image 352 at block392.

At block 394, the routine may determine whether the poker handrepresented by the playing card images 352 currently displayed is awinner. That determination may be made by comparing data representingthe currently displayed poker hand with data representing all possiblewinning hands, which may be stored in the memory of the controller 100.If there is a winning hand, a payout value corresponding to the winninghand may be determined at block 396. At block 398, the player'scumulative value or number of credits may be updated by subtracting thebet made by the player and adding, if the hand was a winner, the payoutvalue determined at block 396. The cumulative value or number of creditsmay also be displayed in the display area 366 (FIG. 7).

Although the video poker routine 210 is described above in connectionwith a single poker hand of five cards, the routine 210 may be modifiedto allow other versions of poker to be played. For example, seven cardpoker may be played, or stud poker may be played. Alternatively,multiple poker hands may be simultaneously played. In that case, thegame may begin by dealing a single poker hand, and the player may beallowed to hold certain cards. After deciding which cards to hold, theheld cards may be duplicated in a plurality of different poker hands,with the remaining cards for each of those poker hands being randomlydetermined.

Video Blackjack

FIG. 8 is an exemplary display 400 that may be shown on the display unit70 during performance of the video blackjack routine 220 shownschematically in FIG. 4. Referring to FIG. 8, the display 400 mayinclude video images 402 of a pair of playing cards representing adealer's hand, with one of the cards shown face up and the other cardbeing shown face down, and video images 404 of a pair of playing cardsrepresenting a player's hand, with both the cards shown face up. The“dealer” may be the gaming unit 20.

To allow the player to control the play of the video blackjack game, aplurality of player-selectable buttons may be displayed. The buttons mayinclude a “Cash Out” button 406, a “See Pays” button 408, a “Stay”button 410, a “Hit” button 412, a “Bet One Credit” button 414, and a“Bet Max Credits” button 416. The display 400 may also include an area418 in which the number of remaining credits or value is displayed. Ifthe display unit 70 is provided with a touch-sensitive screen, thebuttons 406, 408, 410, 412, 414, 416 may form part of the video display400. Alternatively, one or more of those buttons may be provided as partof a control panel that is provided separately from the display unit 70.

FIG. 10 is a flowchart of the video blackjack routine 220 shownschematically in FIG. 4. Referring to FIG. 10, the video blackjackroutine 220 may begin at block 420 where it may determine whether a bethas been made by the player. That may be determined, for example, bydetecting the activation of either the “Bet One Credit” button 414 orthe “Bet Max Credits” button 416. At block 422, bet data correspondingto the bet made at block 420 may be stored in the memory of thecontroller 100. At block 424, a dealer's hand and a player's hand may be“dealt” by making the playing card images 402, 404 appear on the displayunit 70.

At block 426, the player may be allowed to be “hit,” in which case atblock 428 another card will be dealt to the player's hand by makinganother playing card image 404 appear in the display 400. If the playeris hit, block 430 may determine if the player has “bust,” or exceeded21. If the player has not bust, blocks 426 and 428 may be performedagain to allow the player to be hit again.

If the player decides not to hit, at block 432 the routine may determinewhether the dealer should be hit. Whether the dealer hits may bedetermined in accordance with predetermined rules, such as the dealeralways hit if the dealer's hand totals 15 or less. If the dealer hits,at block 434 the dealer's hand may be dealt another card by makinganother playing card image 402 appear in the display 400. At block 436the routine may determine whether the dealer has bust. If the dealer hasnot bust, blocks 432, 434 may be performed again to allow the dealer tobe hit again.

If the dealer does not hit, at block 436 the outcome of the blackjackgame and a corresponding payout may be determined based on, for example,whether the player or the dealer has the higher hand that does notexceed 21. If the player has a winning hand, a payout valuecorresponding to the winning hand may be determined at block 440. Atblock 442, the player's cumulative value or number of credits may beupdated by subtracting the bet made by the player and adding, if theplayer won, the payout value determined at block 440. The cumulativevalue or number of credits may also be displayed in the display area 418(FIG. 8).

Slots

FIG. 11 is an exemplary display 450 that may be shown on the displayunit 70 during performance of the slots routine 230 shown schematicallyin FIG. 4. Referring to FIG. 11, the display 450 may include videoimages 452 of a plurality of slot machine reels, each of the reelshaving a plurality of reel symbols 454 associated therewith. Althoughthe display 450 shows five reel images 452, each of which may have threereel symbols 454 that are visible at a time, other reel configurationscould be utilized.

To allow the player to control the play of the slots game, a pluralityof player-selectable buttons may be displayed. The buttons may include a“Cash Out” button 456, a “See Pays” button 458, a plurality ofpayline-selection buttons 460 each of which allows the player to selecta different number of paylines prior to “spinning” the reels, aplurality of bet-selection buttons 462 each of which allows a player tospecify a wager amount for each payline selected, a “Spin” button 464,and a “Max Bet” button 466 to allow a player to make the maximum wagerallowable.

FIG. 13 is a flowchart of the slots routine 230 shown schematically inFIG. 11. Referring to FIG. 13, at block 470, the routine may determinewhether the player has requested payout information, such as byactivating the “See Pays” button 458, in which case at block 472 theroutine may cause one or more pay tables to be displayed on the displayunit 70. At block 474, the routine may determine whether the player haspressed one of the payline-selection buttons 460, in which case at block476 data corresponding to the number of paylines selected by the playermay be stored in the memory of the controller 100. At block 478, theroutine may determine whether the player has pressed one of thebet-selection buttons 462, in which case at block 480 data correspondingto the amount bet per payline may be stored in the memory of thecontroller 100. At block 482, the routine may determine whether theplayer has pressed the “Max Bet” button 466, in which case at block 484bet data (which may include both payline information and bet-per-paylineinformation) corresponding to the maximum allowable bet may be stored inthe memory of the controller 100.

If the “Spin” button 464 has been activated by the player as determinedat block 486, at block 488 the routine may cause the slot machine reelimages 452 to begin “spinning” so as to simulate the appearance of aplurality of spinning mechanical slot machine reels. At block 490, theroutine may determine the positions at which the slot machine reelimages will stop, or the particular symbol images 454 that will bedisplayed when the reel images 452 stop spinning. At block 492, theroutine may stop the reel images 452 from spinning by displayingstationary reel images 452 and images of three symbols 454 for eachstopped reel image 452. The virtual reels may be stopped from left toright, from the perspective of the player, or in any other manner orsequence.

The routine may provide for the possibility of a bonus game or round ifcertain conditions are met, such as the display in the stopped reelimages 452 of a particular symbol 454. If there is such a bonuscondition as determined at block 494, the routine may proceed to block496 where a bonus round may be played. The bonus round may be adifferent game than slots, and many other types of bonus games could beprovided. If the player wins the bonus round, or receives additionalcredits or points in the bonus round, a bonus value may be determined atblock 498. A payout value corresponding to outcome of the slots gameand/or the bonus round may be determined at block 500. At block 502, theplayer's cumulative value or number of credits may be updated bysubtracting the bet made by the player and adding, if the slot gameand/or bonus round was a winner, the payout value determined at block500.

Although the above routine has been described as a virtual slot machineroutine in which slot machine reels are represented as images on thedisplay unit 70, actual slot machine reels that are capable of beingspun may be utilized instead.

Video Keno

FIG. 12 is an exemplary display 520 that may be shown on the displayunit 70 during performance of the video keno routine 240 shownschematically in FIG. 4. Referring to FIG. 12, the display 520 mayinclude a video image 522 of a plurality of numbers that were selectedby the player prior to the start of a keno game and a video image 524 ofa plurality of numbers randomly selected during the keno game. Therandomly selected numbers may be displayed in a grid pattern.

To allow the player to control the play of the keno game, a plurality ofplayer-selectable buttons may be displayed. The buttons may include a“Cash Out” button 526, a “See Pays” button 528, a “Bet One Credit”button 530, a “Bet Max Credits” button 532, a “Select Ticket” button534, a “Select Number” button 536, and a “Play” button 538. The display520 may also include an area 540 in which the number of remainingcredits or value is displayed. If the display unit 70 is provided with atouch-sensitive screen, the buttons may form part of the video display520. Alternatively, one or more of those buttons may be provided as partof a control panel that is provided separately from the display unit 70.

FIG. 14 is a flowchart of the video keno routine 240 shown schematicallyin FIG. 4. The keno routine 240 may be utilized in connection with asingle gaming unit 20 where a single player is playing a keno game, orthe keno routine 240 may be utilized in connection with multiple gamingunits 20 where multiple players are playing a single keno game. In thelatter case, one or more of the acts described below may be performedeither by the controller 100 in each gaming unit or by one of thenetwork computer 22, 32 to which multiple gaming units 20 areoperatively connected.

Referring to FIG. 14, at block 550, the routine may determine whetherthe player has requested payout information, such as by activating the“See Pays” button 528, in which case at block 552 the routine may causeone or more pay tables to be displayed on the display unit 70. At block554, the routine may determine whether the player has made a bet, suchas by having pressed the “Bet One Credit” button 530 or the “Bet MaxCredits” button 532, in which case at block 556 bet data correspondingto the bet made by the player may be stored in the memory of thecontroller 100. After the player has made a wager, at block 558 theplayer may select a keno ticket, and at block 560 the ticket may bedisplayed on the display 520. At block 562, the player may select one ormore game numbers, which may be within a range set by the gaming systemoperator. After being selected, the player's game numbers may be storedin the memory of the controller 100 at block 564 and may be included inthe image 522 on the display 520 at block 566. After a certain amount oftime, the keno game may be closed to additional players (where a numberof players are playing a single keno game using multiple gambling units20).

If play of the keno game is to begin as determined at block 568, atblock 570 a game number within a range set by the gaming system operatormay be randomly selected either by the controller 100 or a centralcomputer operatively connected to the controller, such as one of thenetwork computers 22, 32. At block 572, the randomly selected gamenumber may be displayed on the display unit 70 and the display units 70of other gaming units 20 (if any) which are involved in the same kenogame. At block 574, the controller 100 (or the central computer notedabove) may increment a count which keeps track of how many game numbershave been selected at block 570.

At block 576, the controller 100 (or one of the network computers 22,32) may determine whether a maximum number of game numbers within therange have been randomly selected. If not, another game number may berandomly selected at block 570. If the maximum number of game numbershas been selected, at block 578 the controller 100 (or a centralcomputer) may determine whether there are a sufficient number of matchesbetween the game numbers selected by the player and the game numbersselected at block 570 to cause the player to win. The number of matchesmay depend on how many numbers the player selected and the particularkeno rules being used.

If there are a sufficient number of matches, a payout may be determinedat block 580 to compensate the player for winning the game. The payoutmay depend on the number of matches between the game numbers selected bythe player and the game numbers randomly selected at block 570. At block582, the player's cumulative value or number of credits may be updatedby subtracting the bet made by the player and adding, if the keno gamewas won, the payout value determined at block 580. The cumulative valueor number of credits may also be displayed in the display area 540 (FIG.12).

Video Bingo

FIG. 15 is an exemplary display 600 that may be shown on the displayunit 70 during performance of the video bingo routine 250 shownschematically in FIG. 4. Referring to FIG. 15, the display 600 mayinclude one or more video images 602 of a bingo card and images of thebingo numbers selected during the game. The bingo card images 602 mayhave a grid pattern.

To allow the player to control the play of the bingo game, a pluralityof player-selectable buttons may be displayed. The buttons may include a“Cash Out” button 604, a “See Pays” button 606, a “Bet One Credit”button 608, a “Bet Max Credits” button 610, a “Select Card” button 612,and a “Play” button 614. The display 600 may also include an area 616 inwhich the number of remaining credits or value is displayed. If thedisplay unit 70 is provided with a touch-sensitive screen, the buttonsmay form part of the video display 600. Alternatively, one or more ofthose buttons may be provided as part of a control panel that isprovided separately from the display unit 70.

FIG. 16 is a flowchart of the video bingo routine 250 shownschematically in FIG. 4. The bingo routine 250 may be utilized inconnection with a single gaming unit 20 where a single player is playinga bingo game, or the bingo routine 250 may be utilized in connectionwith multiple gaming units 20 where multiple players are playing asingle bingo game. In the latter case, one or more of the acts describedbelow may be performed either by the controller 100 in each gaming unit20 or by one of the network computers 22, 32 to which multiple gamingunits 20 are operatively connected.

Referring to FIG. 16, at block 620, the routine may determine whetherthe player has requested payout information, such as by activating the“See Pays” button 606, in which case at block 622 the routine may causeone or more pay tables to be displayed on the display unit 70. At block624, the routine may determine whether the player has made a bet, suchas by having pressed the “Bet One Credit” button 608 or the “Bet MaxCredits” button 610, in which case at block 626 bet data correspondingto the bet made by the player may be stored in the memory of thecontroller 100.

After the player has made a wager, at block 628 the player may select abingo card, which may be generated randomly. The player may select morethan one bingo card, and there may be a maximum number of bingo cardsthat a player may select. After play is to commence as determined atblock 632, at block 634 a bingo number may be randomly generated by thecontroller 100 or a central computer such as one of the networkcomputers 22, 32. At block 636, the bingo number may be displayed on thedisplay unit 70 and the display units 70 of any other gaming units 20involved in the bingo game.

At block 638, the controller 100 (or a central computer) may determinewhether any player has won the bingo game. If no player has won, anotherbingo number may be randomly selected at block 634. If any player hasbingo as determined at block 638, the routine may determine at block 640whether the player playing that gaming unit 20 was the winner. If so, atblock 642 a payout for the player may be determined. The payout maydepend on the number of random numbers that were drawn before there wasa winner, the total number of winners (if there was more than oneplayer), and the amount of money that was wagered on the game. At block644, the player's cumulative value or number of credits may be updatedby subtracting the bet made by the player and adding, if the bingo gamewas won, the payout value determined at block 642. The cumulative valueor number of credits may also be displayed in the display area 616 (FIG.15).

The invention also pertains to techniques for distributing large payoutswithout interrupting a gaming session. The gaming session may beassociated with a variety of gaming apparatuses including for examplethose found on a gaming operator's property and those found outside thegaming operator's property. In most cases, the gaming apparatuses arededicated gaming devices such as gaming machines, handheld portable gameplayers and/or the like. In other cases, however, the gaming apparatusesmay also correspond to other devices capable of playing games of chancesuch as PDAs, PCs and the like. In fact, the gaming apparatus maycorrespond to any of those devices used in online gaming. Furthermore,the gaming apparatus may be associated with other forms of gamingincluding gaming tables, etc.

Generally speaking, gaming apparatus refers to any system associatedwith game play including for example receiving credit, inputting datainto a game, processing the results of the game, outputting both thegame and the results of the game, recording the results of the game,monitoring the game, paying out the game, and the like.

Although the techniques described herein can be applied to any gamingarrangement so as to prevent interruptions of the gaming sessionassociated therewith (as described above), for ease of discussion, insome cases the invention will be described in context of a gaming devicesuch as a gaming machine or portable game player. It should beappreciated however that this is not a limitation and the invention goesbeyond these limited embodiments. That is, the invention can be used todistribute payouts/rewards to any gaming system/apparatus whether remoteor in a gaming environment.

One aspect of the invention relates to ensuring separation betweencurrent credits and a jackpot and issuing a redemption certificate(whether electronic or physical) for the value of a jackpot when a largejackpot is won. The certificate is only redeemable at an appropriatelocation (whether electronic or physical) to ensure that the requiredforms are filled out. In the case of a gaming device, this may includeautomatically printing out a voucher or check or ticket in the amount ofthe jackpot and then immediately resetting the gaming machine to thecurrent credits when a large jackpot is won. The voucher is onlyredeemable at a cashier window or other appropriate location such as amanned or unmanned redemption kiosk to ensure that the required formsare filled out (e.g., the forms are filled out in order to receivepayment).

Another aspect of the invention relates to separating or partitioningthe payout from the current credits and storing the payout locally at agaming apparatus such as a gaming machine. The payout (or payouts) isheld in storage until the game session ends thereby allowing the playerto continue play without interruption. The stored payout is typicallycontrolled by a governing agent so as to maintain integrity of thesystem. This technique may also include capturing a signature or otherindicia from the player at the time of the win to ensure the currentplayer is the same player that claims the payout at the end of thegaming session.

Another aspect of the invention relates to obtaining the player'sidentification (either at the start of the gaming session or after thewin), notifying a host system that the identified player has won thepayout so that the required forms can be filled out away from the gamingapparatus and issuing the payout to the player as for example byresetting the credit meter to include the payout. In thisimplementation, the forms are filled out according to a stored user'sprofile associated with the user's ID. This technique may also includecapturing a signature or other indicia from the player to authenticatethe players identification.

Another aspect of the invention relates to obtaining the player'sidentification, storing the payout in account assigned to the player IDat a host system (increasing the account in accordance with the amountwon) and continuing the gaming session with the current credits. In thecase of a gaming device such as a gaming machine, the credit meter maybe reset to the current credits. When the game session ends, the playerfills out the forms and claims their prize. For example, the player mayproceed to a cashier window to claim their prize and fill out therequired forms (e.g., W2-G forms) associated with the payout(s).

Yet another aspect of the invention relates to electronically fillingout the required forms, obtaining the required signature authority forthe forms, and electronically filing the forms.

These and other embodiments of the invention are discussed below withreference to FIGS. 17-23. However, those skilled in the art will readilyappreciate that the detailed description given herein with respect tothese figures is for explanatory purposes as the invention extendsbeyond these limited embodiments.

FIG. 17 is a method 700 operating a gaming apparatus, in accordance withone embodiment of the present invention. The method may be applied to awide variety of gaming systems/arrangements. The gaming apparatus mayfor example refer to a casino gaming device, an online gaming device, acasino table game, and/or the like.

The method 700 begins at block 702 where a gaming session is initiated.For example, a game player provides credits and plays games. During thegaming session, in block 704, a determination is made as to whether agame has resulted in a win or a loss. If a loss, the method 700 proceedsto block 706 where a determination is made as to whether the gamingsession should continue. For example, whether there are enough creditsor whether the player desired to keep playing. If yes, the method 700proceeds back to block 704. If no, the method 700 proceeds to block 708where the gaming session ends. Typically, in block 708, the credits arecashed out if there are credits remaining at the gaming apparatus. Byway of example, coins or tokens may be dispensed into a hopper or aticket may be printed.

If a win is determined in block 704, the method 700 proceeds to block710 where a determination is made as to whether the payout associatedwith the win exceeds a predetermined threshold. The predeterminedthreshold may be an amount associated with tax regulations for one ormore jurisdictions including city, state, federal, and internationaljurisdictions (players may be located anywhere in the world). In fact,jurisdictional checking may be required to ensure compliance. By way ofexample, the predetermined threshold may be based on a W2-G event. Atthe time of this writing, in the USA, a W2-G event appears to be set at$1200.00 by the IRS.

If the win is not above the threshold, the method 700 proceeds to block712 where a first payout procedure is performed. This typically includesissuing the payout amount or reward to the winning player. For example,the payout amount may be added to the current credits or possibly coinsor tokens or tickets are dispensed from gaming apparatus.

Thereafter, the method 700 proceeds to block 706. If the win is abovethe threshold, the method 700 proceeds to block 714 where a secondpayout procedure is performed with limited or no interruption to thegaming session. For example, the gaming session is allowed to proceedwithout stopping for the required documentation (e.g., W2-G forms). Forexample, in a gaming machine, the gaming machine is not locked up and anoperator is not required to attend to the machine. Instead, othertechniques are performed to ensure among other things that the requiredforms are filled out.

In one implementation, block 714 includes printing out a voucher orcheck that is only redeemable at a cashier window and then immediatelyresetting the gaming apparatus to the current credits (e.g., creditsbefore the win) when the jackpot occurs. As a result, the player isallowed to continuously play games without interruption. When the gamesession ends, the player takes the voucher (or vouchers) to a cashierwindow to receive their payout(s) and fill out the required forms (e.g.,W2-G forms) associated with the payout(s). Alternatively, once the formsare completed, the cashier may modify the voucher so that it can beexchanged for cash (at another time) or inserted into a bill acceptor ofa gaming machine to provide credits to the credit meter (e.g., enablethe voucher for other uses).

In another implementation, block 714 includes separating or partitioningthe payout from the current credits and storing the payout locally atthe gaming apparatus. The payout (or payouts) is held in storage untilthe game session ends. At this point, the player may opt for a printedvoucher that is only redeemable at a cashiers window. Alternatively, theplayer or gaming apparatus may opt for a hand pay. Also alternatively,the player or gaming apparatus may opt to fill at the required forms atthe gaming apparatus using for example a user interface of the gamingapparatus in order to receive a voucher that is redeemable at a cashieror other gaming apparatus.

In another implementation, block 714 includes obtaining the player'sidentification (either at the start of the gaming session or after thewin), notifying a host or governing system that the identified playerhas won the payout (payout is tied to ID and a record is made) andresetting the credits of the gaming apparatus with the payout. By way ofexample, the governing system may be a server operatively coupled to thegaming apparatus. Because the win is tied to a particular user and arecord has been made in a governing system, the game session is allowedto continue without interruption. Furthermore, the jackpot can be addedto the credits as for example the credit meter of a gaming machine.

In one embodiment of this implementation, the required forms are filledout according to a user's profile associated with the user's ID. Theuser's profile includes all the required information including forexample name, social security number, home address, etc. The user'sprofile may for example be stored in a database of the governing systemor a player tracking card or some other form of identification that isread by the gaming machine. The forms may be filled out automatically bythe host or governing system (or possibly the gaming apparatus) and/ormanually by an operator located away from the gaming apparatus (eitherconcurrently with the gaming session or at some other time after thegaming session). To further enhance this technique, the forms may beelectronically filed when they completed using for example a digitalsignature stored as part of the user profile, and a receipt may beprinted so that the player has a record of the filing event.Alternatively or additionally, the receipt may be sent to the player asfor example via email, traditional mail or other related means. Emailmay be an appropriate receipt for online gaming situations. In additionto the receipt, copies of the filed forms as well as gambling lossstatements (which may be used for tax returns) may also be issuedphysically or electronically to the player.

In most cases, some sort of authentication is required at the gamingapparatus at the time of the win to ensure the player is who he says heis. By way of example, the user may be authenticated using a picture,thumb print, retinal scan, password, signature and/or the like, takenimmediately after the win at the gaming apparatus. This indicia may becompared to a stored indicia as part of the user profile. If a match,the gaming session proceeds immediately. If no match, the gaming machineis placed in a hand pay mode where the game is locked and an operator isrequired to help the player.

In another implementation, block 714 includes obtaining the player'sidentification (either at the start of the gaming session or after thewin), storing the payout in account assigned to the player ID at a hostor governing system (increasing the account in accordance with theamount won) and resetting the gaming apparatus to the current credits.When the game session ends, the player proceeds to a cashier window andpresents identification to claim their prize and fill out the requiredforms (e.g., W2-G forms) associated with the payout(s). In some cases,the required forms may already be filled out using a user profile. Assuch, the player only has to look over the forms and sign his namethereby saving time.

In yet another implementation, block 714 may include presenting theplayer with payment options. For example, asking the player if theywould like to continue playing or quit the gaming session at the time ofthe jackpot. If the player decides to continue they may be presentedwith the voucher option and the identification option mentioned above inorder to immediately continue the gaming session. The most that may berequired of the player is a swipe of their player tracking card or otheridentification (e.g., license) as well as providing some sort ofauthentication. If the player decides to quit, they may be presentedwith a hand pay option, a voucher option, or an identification option.Alternatively, they may even be able to fill in the required forms atthe gaming apparatus using the user interface of the gaming apparatus inorder to receive a voucher that is redeemable at other gamingapparatuses.

FIG. 18 is a method 750 for distributing a large payout withoutinterrupting a gaming session, in accordance with one embodiment of thepresent invention. By way of example, the method may correspond to block714 of FIG. 17. The method 750 generally begins at block 752 where gamesare monitored for payouts that exceed a predetermined threshold. Themonitoring may be performed locally at the gaming apparatus and/or by ahost system of the gaming apparatus as for example a governing server.The threshold may for example correspond to the limit provided by taxregulations (e.g., W2-G). By way of example, the predetermined amountmay correspond to $1200.00.

Unlike a small jackpot, the large jackpot is not added to the player'scurrents (e.g., credit meter or dispensed into the hopper). Instead, inblock 754, the value of the jackpot is removed from the gaming apparatusand downloaded into a removable storage medium that is issued to theplayer. The removable storage medium may for example be a printed ticketor voucher or possibly a card that is only redeemable at a cashierswindow so that the required forms associated with the large payout canbe filled out by the player when they decide to receive their payout.

At the same time (or soon thereafter), in block 756, the gamingapparatus is reset to the current credits thereby enabling a player tocontinue their gaming session. When the game session ends, the player(at their leisure) takes the removable storage medium to a cashierwindow to receive there payout(s) and fill out the required forms (e.g.,W2-G forms) associated with the payout(s). Alternatively, once the formsare completed, the cashier may modify the removable storage medium sothat it can be exchanged for cash (at another time) or inserted into abill acceptor of a gaming apparatus or possibly a card reader to providecredits to the credit meter (e.g., enable the voucher for other uses).

In order to ensure that the player at the time of the win is the sameone redeeming the payout, the method 750 may additionally include anadditional step of recording an indicia of the player at the time of thewin (block 758). This is generally accomplished before the gamingsession is reset. By way of example, the gaming apparatus may include ameans for recording a signature, taking a picture, recording a thumbprint, etc. These indicia can be compared to the redeemer's indicia inorder to ensure the forms are being filled out by the correct person.The recorded data may be electronically or physically embedded on theremovable storage medium, or alternatively, the information may bestored at the gaming apparatus or sent to a governing authority such asa governing server system connected to the gaming apparatus. In any ofthese cases, the cashier is able to retrieve the stored indicia from therespective mechanism in order to compare it to the redeemer. Thecomparison may be made by the operator or through a software agent setup to make the comparison.

Furthermore, in order to provide increased security, the method 750 mayadditionally include, at block 760, obtaining information about theplayer including for example name, social security number, address, etc.By way of example, this may be accomplished with a player tracking card,driver's license or other identification. Alternatively, this may beaccomplished with a user interface of the gaming apparatus (e.g.,physical keyboard or touch screen keyboard). This data may beelectronically or physically embedded on the removable storage medium,or alternatively, the information may be stored at the gaming apparatusor sent to a governing authority such as a governing server systemconnected to the gaming machine. At least a portion of this informationmay be physically or electronically embedded on the ticket.

In one embodiment, the removable storage medium is a ticket that isprinted by a printer at the gaming apparatus. At the very least, thepayout amount is printed on the ticket both with a bar code and anumeric amount. A validation number may be used for tracking purposes inorder to prevent a player from cashing the same ticket more than once.The ticket may also include a gaming venue that refers to the propertywhere the ticket was printed. The ticket may also include a machine IDnumber that identifies the machine where the ticket was printed. Theticket may also include a print date and time that notes the exact dateand time the ticket was printed. The ticket may also include avalidation period that indicates a period of time the ticket is valid.The ticket may also include venue logos or other information identifyingthe location where the ticket was printed. The ticket may additionallyinclude a statement that the ticket is only redeemable at a cashierswindow and that various forms will be required to be filled out at thetime the ticket is paid. The ticket may further include an indicia ofthe player at the time of the win including for example a picture,signature, thumb print, and/or the like. The ticket may further includeinformation about the player including name, address, etc.

In another embodiment, the removable storage medium is a card that iseither issued at the gaming apparatus or one that was previouslypresented. Unlike the printed ticket, the card includes a magnetic stripthat holds the numeric amount of the payout as well as other informationincluding for example validation number, gaming venue, machine ID, issuedate and time, validation period, and the winners indicia. The carditself may include venue logos or other information identifying thelocation where the card was issued. In some cases, the card is a papercard. The paper card may for example be issued by the gaming machine,and may in some cases include printed subject matter similar to theticket. One example of a paper card are those cards used in subwaysystems. In other cases, the card is a plastic card similar to a debitor credit card. In one implementation, the card is a player trackingcard. In another implementation, the card is a smart card.

FIG. 19 is a method 800 for distributing a large payout without-interrupting a gaming session, in accordance with one embodiment of thepresent invention. By way of example, the method may correspond to block714 of FIG. 17. The method 800 generally begins at block 802 where gamesare monitored for payouts that exceed a predetermined threshold. Themonitoring may be performed locally at the gaming apparatus and/or by ahost system of the gaming apparatus as for example a governing server.The threshold may for example correspond to the limit provided by taxregulations (e.g., W2-G). By way of example, the predetermined amountmay correspond to $1200.00.

If a payout exceeds the predetermined threshold, the method 800 proceedsto block 804 where the jackpot is stored locally at the gaming apparatusand block 806 where the jackpot is partitioned from the current credits.That is, the jackpot is not added to the credits, but rather keptseparate from the credits. The jackpot (or jackpots) is held in storageuntil the game session ends (block 806). At the end of the gamingsession (block 808), the player or gaming apparatus outputs the jackpotin accordance with regulations. The player or gaming apparatus may optfor one or more printed vouchers that are only redeemable at a cashierswindow. Alternatively, the gaming apparatus or player may opt for a handpay where a gaming operator come to the machine with the forms. Alsoalternatively, the player or gaming apparatus may opt to have therequired forms filled out at the gaming machine using for example a userinterface of the gaming apparatus in order to receive a voucher that isredeemable at gaming apparatuses.

Like the method mentioned above, in order to ensure that the player atthe time of the win is the same one receiving the payout, the method mayadditionally include an additional step of recording the identity of theplayer at the time of the win (block 812). This is generallyaccomplished before the gaming session is allowed to continue. By way ofexample, the gaming apparatus may include a means for recording asignature, taking a picture, recording a thumb print, etc. These indiciacan be compared to the redeemers indicia in order to ensure the formsare being filled out by the correct person.

FIG. 20 is a method 850 for distributing a large payout withoutinterrupting a gaming session, in accordance with one embodiment of thepresent invention. By way of example, the method may correspond to block714 of FIG. 17. The method 850 generally begins at block 852 where gamesare monitored for payouts that exceed a predetermined threshold. Themonitoring may be performed locally at the gaming apparatus and/or by ahost system of the gaming apparatus as for example a governing server.The threshold may for example correspond to the limit provided by taxregulations (e.g., W2-G). By way of example, the predetermined amountmay correspond to $1200.00.

If a payout exceeds the predetermined threshold, the method 850 proceedsto block 854 where player data is obtained. The player data may beobtained prior to the winning jackpot or at the time of the winningjackpot (immediately after the jackpot is won). The player data mayinclude for example include name, address, social security number, ameans for authenticating the player with the player data, and the like.The player data may be provided by a card such as a player trackingcard, license or other identification card. The player data may also beobtained from a database once a player is identified using a card, userinterface of the gaming apparatus, or other means. The player data mayalso be entered at the gaming apparatus using the user interface of thegaming apparatus (e.g., they may be presented with ID fields, and aQWERTY touch screen may be used for filling in the ID fields).

In most cases, the method additionally includes an authentication block855 following block 854. In authentication block 855, playerauthentication is performed in order to ensure the obtained player datacorresponds to the player that won the jackpot. This may be accomplishedusing a variety of techniques including but not limited to obtaining apicture, thumb print, retinal scan, password, signature and/or the likeof the winner and matching it to a corresponding indicia stored as partof the player data. If there is no match, the gaming apparatus may berequired to interrupt the gaming session (e.g., go into a hand paymode). If there is a match, the method is allowed to proceed.

The method 850 also includes block 856 where the gaming data at the timeof the jackpot is obtained. The gaming data may include among otherthings the payout amount and the amount of the bet. It may also includea gaming venue identifier that refers to the property where the jackpotwas won, and an ID number that identifies the apparatus where thejackpot was won. The gaming data may also include the exact date andtime of the win.

In most cases, the method 850 additionally includes an authenticationblock 857 following block 856. In authentication block 857, theintegrity of the gaming data is checked. For example, the machine codeis authenticated and the win is verified. This may be accomplished usinga variety of techniques which are well known to those skilled in theart. If for some reason, authentication fails, the gaming apparatus maybe required to interrupt the gaming session (e.g., go into a hand paymode).

Once the player data and gaming data are obtained, the method proceedsto block 858 where a record is created and stored linking the gamingdata and player data together. Although this may be accomplished at thegaming apparatus, it is typically accomplished by a host system thatgoverns the gaming apparatus. For example, the host system may store therecord in one of its databases.

Because the win is tied to a particular user and a record has been made,the method 850 continues to block 860 where the credits of the gamingapparatus are reset.

In one embodiment, the credits are reset by adding the jackpot to thecurrent credits (or alternatively cashed out). This allows a user tocontinue playing with the payout included in the credits (e.g., creditmeter). In this embodiment, the required forms may be automaticallyobtained, filled out and electronically filed at the various agenciesusing player data and gaming data. The automated filing frees the playerand operator from this time consuming process.

In another embodiment, the credit meter is reset to the current creditsand the payout is stored locally or at a host system. The payout cantherefore be received at the end of the gaming session. For example, inthe case of the host system, the payout may cleared from the gamingapparatus, and stored in an account assigned to the player ID at a hostor governing system (increasing the account in accordance with theamount won). When the game session ends, the player proceeds to acashier window to claim their prize that is stored in an accountassigned to them and fill out the required forms (e.g., W2-G forms)associated with the payout(s). Alternatively, in the case of localpayouts, the payout may be partitioned from the current credits. Whenthe game session ends, the player can select a hand pay, printed ticket,etc.

In most cases, the method 850 further includes an intermediate block 859between blocks 858 and 860. This block includes verifying that therecord was properly stored. For example, if stored at a host system, thehost system may send an acknowledgement command to the gaming apparatusindicating that the record was received and stored. If it is notverified, the gaming apparatus may be required to interrupt the gamingsession (e.g., go into a hand pay mode).

The method 850 may also include an additional block 862 where a receiptof the transaction is printed at the gaming apparatus so that the playerhas a physical record of the event. Alternatively or additionally, thereceipt may be sent to the player as for example via email, traditionalmail or other related means. Email may be an appropriate receipt foronline gaming situations. In addition to the receipt, copies of thefiled forms as well as gambling loss statements (which may be used fortax returns) may also be issued physically or electronically to theplayer.

In one set-up of the embodiment mentioned above, the record is sent toor generated at a host system where it is stored. In this embodiment,the host system may send an acknowledgement command to the gamingapparatus indicating that it has received or generated as well as storedthe record. The gaming apparatus after receiving the acknowledgementcommand, prints or sends a receipt so the player has a record of theevent and resets the credit meter according to instructions (e.g., applyjackpot to current credits).

FIG. 21 is a method 900 for automatically filing forms associated with alarge jackpot, in accordance with one embodiment of the presentinvention. By way of example, the method 900 may be utilized in themethod described and shown in FIG. 4 (e.g., once the record is stored).

The method 900 generally begins at block 902 where player and gamingdata associated with a large jackpot is received. The player and gamingdata may for example be received by a host system from a gamingapparatus when a large jackpot is won.

Following block 902, the method proceeds to block 904 where the requiredforms are retrieved based on the gaming and player data. The requiredforms may for example be stored in a database connected to the hostsystem.

Following block 906, the method proceeds to block 906 where the requiredforms are filled out using the gaming and player data. For example, thedata may be in an electronic format capable of being applied to anelectronic form.

Following block 906, the method proceeds to block 908 where a digitalsignature of the player is obtained and applied to the appropriateforms. The digital signature may be captured at the time of the winusing the user interface of the gaming machine, or alternatively it maybe stored as part of a user profile in conjunction with a playertracking card or database. The digital signature comes withauthorization from the player that won the jackpot that the forms may beelectronically completed and filed. This authorization may beaccomplished before or during a gaming session.

Following block 908, the method proceeds to block 910 where thecompleted forms are electronically filed at the agencies associated withthe forms. The automated filing frees the player from interruptions of agaming session and gaming experience and also frees casino operatorsfrom the hassle of filling out the forms.

FIG. 22 is a diagram of a gaming system 1010, in accordance with oneembodiment of the present invention. The gaming system 1010 includes agoverning module 1012 that communicates with one of more gaming modules1014. The governing module 1012 is configured to monitor the gamingmodule 1014 for payouts that exceed a predetermined threshold, to storegaming and player data associated with the win, to automaticallycomplete the forms required for such payouts, and to automaticallye-file the forms at the appropriate agencies 1016 that are incommunication with the governing module 1012.

The governing module 1012 includes a forms database 1018. The formsdatabase 1018 includes the forms 1020 necessary for payouts that exceeda predetermined threshold. Each of these forms is held in an electronicformat, meaning that they can be filled out electronically. The formsdatabase may include any of those forms necessary to satisfy therequirements of the agencies of a particular jurisdiction, or all theforms necessary to satisfy the requirements of all jurisdictions. Theforms may for example include W2-G forms, W-9 forms, media releaseforms, primary jackpot report, primary jackpot hit report,questionnaires, lump sum/annuity form, state and local regulatory forms

The host module 1012 also includes a jackpot record database 1022. Thejackpot record database 1022 includes records 1024 of large payouts thatrequire forms to be filled out. Each record 1024 typically includes alink to player data 1026 and gaming data 1028. The player data 1026includes such things as name, address, social security, digitalsignature, etc., and the gaming data 1028 includes such things asnumeric value of the payout, venue, machine ID, data and time of win,etc. Although not a requirement, the jackpot record database 1022typically queues up each record 1024 in the order it was received orgenerated.

The governing module 1012 also includes an assembler 1030. The assembler1030 retrieves the next record 1024 in a queued list of records from thejackpot records database 1022. The assembler 1030 reviews the gaming andplayer data 1026, 1028 of the retrieved record 1024, and based on thedata retrieves the appropriate electronic forms 1020 from the formsdatabase 1018. In cases where the forms are not contained in the formsdatabase, the assembler may request or retrieve the form from theappropriate agency 1016. In some cases, the assembler 1030 retrieves allthe forms at once, and in other cases selects one form at a time.

The assembler 1030 also completes the electronic forms 1020 using theplayer and gaming data 1026, 1028. For example, the assembler 1030 maypull the players name, address, social security number, and digitalsignature from the player data 1026 and place in the required fields ofthe electronic form 1020. The assembler may also pull the numeric valueof the payout(s) from the gaming data 1028 and place in the requiredfields of the form 1020. The assembler 1030 may also implement anycalculations that are necessary. For example, automatically withholdingthe prescribed amount of taxes. In some cases, the assembler 1030 mayeven pull the player's losses from the gaming data 1028 or other sourceand deduct this from the value of the payout to come up with the correctamount for a W2-G form.

Once the forms 1020 are completed, a copy of each form 1020 may bestored in a completed forms database 1019 with a link to the record thatcreated the forms. In addition, a copy of each form 1020 iselectronically sent to the appropriate agencies 1016. For example, thecompleted W2-G form is electronically sent to the IRS. In cases wherethe forms 1020 cannot be electronically filed, the forms 1020 may beforwarded via fax, and if not fax by printing and mailing.

The gaming system 1010 described above may be widely varied. The gamingsystem 1010 may be embodied as a single gaming machine that includesboth the governing module 1012 and the gaming module 1014. The gamingsystem 1010 may also be embodied as a gaming network with servermachines and remote client machines that communicate over wired orwireless connections. In one example, a server machine includes the hostmodule and a remote client machine includes the gaming module (e.g.,gaming server/gaming machine). In another example, the server machineincludes both the host module and the gaming module and the remoteclient machine also includes the gaming module (e.g., gamingmachine/wireless handheld gaming machine). It should be appreciated thatany combination may be used.

FIG. 23 is a method 1100 of administering payouts, in accordance withone embodiment of the present invention. The method is based on a serverclient relationship. For example, a host server and one or more clientgaming apparatuses.

The method 1100 includes block 1102 where the host server looks for amessage from the client gaming apparatus when a payout exceeds apredetermined threshold. The message includes gaming data and playerdata associated with the payout.

Along similar lines, the method 1100 also includes block 1104 where theclient gaming apparatus generates and sends a message when a payoutexceeds a predetermined threshold. The message includes gaming data andplayer data associated with the payout.

The method 1100 also includes block 1106 where the host server verifiesthe integrity of the data. For example, makes sure that the player datamatches the player involved in the win and whether the client gamingapparatus as well as the gaming data can be trusted. Alternatively, theplayer data may be verified at the client gaming apparatus.

The method 1100 also includes block 1108 where the host server makes arecord of the event and stores the data associated therewith.

The method 1100 also includes block 1110 where the host server sends anacknowledgement command to the client gaming apparatus when the messageand its contents has been received, verified and stored. Theacknowledgement command indicates that the client gaming apparatus canbe reset. In some cases, the host instructs the client how to reset andin other cases, these instructions are generated at the client.

In some cases, the method 1100 may optionally include block 1111 wherethe gaming apparatus and software are authenticated. This may forexample be accomplished when the jackpot is large (e.g., $1,000,000). Incases such as this, wins are typically certified by verifying the gamingapparatus has not been tampered with. This type of certification istypically not performed for smaller jackpots.

Along similar lines of block 1110, the method 1100 also includes block1112 where the gaming machine looks for an acknowledgment command aftera message is sent. The acknowledgement command indicates that themessage was received, verified and stored. If an acknowledgement commandis not received within a predetermined time period, the method may stopand proceed to a hand pay.

If a trusted transaction, the method 1100 also includes block 1114 wherethe gaming apparatus resets the credit meter of the gaming machine toinclude the payout when the acknowledgement command is received (e.g.,adds the payout to the current credits).

The method 1100 also includes block 1116 where the gaming apparatusissues a record of the event. For example a receipt may be printed orsent to the user (e.g., email). In addition to the receipt, copies ofthe filed forms as well as gambling loss statements (which may be usedfor tax returns) may also be issued physically or electronically to theplayer.

The method 1100 also includes block 1118 where the host server obtainsthe appropriate forms associated with the payout based at least in parton the gaming and player data received from the client gaming apparatus.

The method 1100 also includes block 1120 where the host server completesthe forms based at least in part on the gaming and player data receivedfrom the client gaming apparatus.

The method 1100 also includes block 1122 where the host serverelectronically files the completed forms at the appropriate agencies.

The invention is preferably implemented by hardware, software, firmwareor a combination thereof. The software can also be embodied as computerreadable code on a computer readable medium. The computer readablemedium is any data storage device that can store data which canthereafter be read by a computer system. Examples of the computerreadable medium include read-only memory, random-access memory, flashmemory, CD-ROMs, DVDs, magnetic tape, optical data storage devices, andcarrier waves. The computer readable medium can also be distributed overnetwork-coupled computer systems so that the computer readable code isstored and executed in a distributed fashion.

The invention may be implemented via one or more software agents.Software agents are software entities that are capable of acting with acertain degree of autonomy in order to accomplish tasks on behalf of itsuser as for example a gaming device, system, server, program, etc.Generally speaking, software agents are computer programs. However,unlike most programs, software agents act in an intelligent mannermaking assumptions based on defined preferences or based on what theyhave learned by analyzing behavior. Software agents may for example haveauthority to decide when and if action is appropriate. They typicallyactivate themselves, and perform their duties without human interaction.In essence, software agents are self contained entities capable ofmaking independent decisions and taking actions to satisfy internalgoals based upon their environment.

Because software agents are typically specialists, in some cases, it maybe necessary to use multiple software agents in order to perform aseries of tasks (software agents can communicate with other softwareagents). Furthermore, software agents are not only able to communicatewith one another, but may also be configured to communicate with otherprograms such as host programs or server programs. Some examples oflanguages used to implement software agents include C++, Java, Unix, andthe like.

It should be emphasized that although software agents are autonomous,software agents in important applications such as ones that deal withmonetary transactions (e.g., gaming environments), are closelysupervised by agencies or people that start them up, monitor andcontinually modify their behavior and shut then down when necessary. Infact, the agents can be monitored both locally and remotely. If thelater, a governing server may be utilized to monitor the properfunctioning of the software agents.

In the context of the present invention, one or more software agents(whether local or remote) may be used to help distribute a large payoutin order to prevent a gaming apparatus from stopping. For example,software agent(s) may monitor for a triggering event such as a largejackpot reward; and thereafter perform the necessary steps to make thepayout, and document it to the appropriate agencies. Software agent(s)may also retrieve data and automatically fill out forms required by theagencies. Software agents may for example be employed to requestinformation such as gaming and player data, authenticate player andgaming data, create records, obtain or retrieve forms, complete or fillout the required forms, obtain user verification such as a digitalsignature, and electronically file the required forms to the appropriateagencies such as the IRS. In some cases, a software agent is configuredto perform a single or multiple tasks. In other cases, multiple softwareagents are configured to perform a single or multiple tasks. Forexample, different steps may require different software agents. Thenumber and function of software agents typically depends on the desiredneeds and set up of the gaming apparatus.

In one embodiment, one or more software agents monitor a game for atriggering reward event (e.g., payout that exceeds a certain threshold),pull or obtain the appropriate forms, marries the forms with playertracking information (e.g., obtained from a player tracking card),authenticates the machine code, verifies the win and electronicallyfiles the forms.

In one example, when a high reward is won, a software agent records theevent, obtains player information stored at the gaming apparatus as partof a player tracking card; authenticates the player, obtains gaming datafrom the gaming apparatus in order to authenticate the code and verifythe win; obtains forms or jurisdictional rules from a local host programand/or from a remote server; fills out the required forms, obtains adigital signature from the user, completes the forms using the digitalsignature, stores the completed forms (locally and/or remotely) andelectronically files the completed form.

While this invention has been described in terms of several preferredembodiments, there are alterations, permutations, and equivalents, whichfall within the scope of this invention. For example, although primarilydirected at gaming machines, it should be appreciated that theinventions described above may also be applied to other suitable gamingsituations including table games, online games, games played on personalcomputers or PDAs, and the like. It should also be noted that there aremany alternative ways of implementing the methods and apparatuses of thepresent invention. It is therefore intended that the following appendedclaims be interpreted as including all such alterations, permutations,and equivalents as fall within the true spirit and scope of the presentinvention.

1. A method comprising: determining a location where game play of a gameprovided by a gaming apparatus is occurring; determining one or morejurisdictions corresponding to the location; determining a predeterminedamount associated with tax regulations for at least one of the one ormore jurisdictions determined to correspond to the determined locationwhere the game play is occurring, the predetermined amount indicatingthat payout of an award exceeding the predetermined amount is requiredto be documented pursuant to the tax regulations of the at least one ofthe one or more jurisdictions; providing for the game play of the gameprovided by the gaming apparatus in accordance with inputs of a player,wherein the gaming apparatus is configured to provide payouts of wonawards resulting from the game play via either a first payout procedureor a second payout procedure, wherein the second payout procedureincludes documenting the payout of an award pursuant to the taxregulations of the at least one of the one or more jurisdictions withminimal interruption of a gaming session; monitoring the game play foran amount of a won award; determining if the amount of the won awardexceeds the predetermined amount, implementing the second payoutprocedure when the amount of the won award is determined to exceed thepredetermined amount.
 2. The method as recited in claim 1, wherein thesecond payout procedure includes printing out a ticket or a voucher thatis only redeemable at physical cashier locations in an amount of thepayout, and thereafter automatically resetting the gaming apparatus forplay with an amount of credits not including credits from the payout. 3.The method as recited in claim 1, wherein the second payout procedureincludes storing the payout on the gaming apparatus separately fromcredits available for wagering until the gaming session ends.
 4. Themethod as recited in claim 1, wherein the second payout procedureincludes outputting the payout when the game play session ends.
 5. Themethod as recited in claim 1, wherein the second payout procedureincludes outputting the payout immediately after the won award is won.6. The method as recited in claim 1, wherein the second payout procedureincludes obtaining player identification information, notifying a hostsystem that the won award has been won, and resetting any creditsavailable for wagering to include the payout.
 7. The method of claim 6,wherein the player identification information is obtained from a playertracking system.
 8. The method as recited in claim 1, wherein the secondpayout procedure includes obtaining player identification information,storing the payout in an account assigned to a player, and resetting anycredits available for wagering on the gaming apparatus to an amount ofcredits not including any credits from the payout.
 9. The method asrecited in claim 1, wherein the second payout procedure includescapturing an indicium of a player.
 10. The method as recited in claim 9,wherein the indicium is a signature of the player.
 11. The method asrecited in claim 9, wherein the indicium is a picture of the player. 12.The method as recited in claim 1, wherein the gaming apparatus is at alocation outside a gaming operator's property.
 13. The method as recitedin claim 1, wherein the gaming apparatus is at a location within agaming operator's property.
 14. The method as recited in claim 1,wherein the gaming apparatus is a gaming device including a gamingmachine or a portable game player.
 15. The method as recited in claim 1,wherein the gaming apparatus is a gaming table.
 16. The method asrecited in claim 1, wherein the gaming apparatus is a PDA.
 17. Themethod as recited in claim 1, wherein the gaming apparatus is a personalcomputer.
 18. The method as recited in claim 17, wherein the personalcomputer is located within a player's home.
 19. The method as recited inclaim 1, wherein the game is played online.
 20. The method as recited inclaim 1, wherein the step of monitoring is performed by a softwareagent.
 21. A method comprising: determining a location where game playof a game provided by a gaming machine is occurring, wherein the gamingmachine is configured to provide payouts resulting from the game playvia either a first payout procedure or a second payout procedure,wherein the second payout procedure includes documenting a payout of anaward pursuant to tax regulations of at least one of one or morejurisdictions with minimal interruption of a gaming session; determiningthe one or more jurisdictions corresponding to the location; determininga predetermined threshold associated with the tax regulations for atleast one of the one or more jurisdictions determined to correspond tothe determined location where the game play is occurring, thepredetermined threshold indicating that payout of an award exceeding thepredetermined threshold is required to be documented pursuant to the taxregulations of the at least one of the one or more jurisdictions;monitoring for a payout on the gaming machine that exceeds thepredetermined threshold; transferring a value of the payout exceedingthe predetermined threshold from the gaming apparatus to a removablestorage medium; and resetting the gaming apparatus to an amount ofcredits not including any credits from the payout in order to allow thegaming session to continue without interruption.
 22. The method asrecited in claim 21, wherein the removable storage medium is a ticketthat is printed at the gaming apparatus.
 23. The method as recited inclaim 21, wherein the removable storage medium is flash memory.
 24. Themethod as recited in claim 21, wherein the removable storage medium is aUSB key.
 25. The method as recited in claim 21, wherein the removablestorage medium is a smart card.
 26. The method as recited in claim 21,wherein the removable storage medium is a swipeable card.
 27. The methodas recited in claim 26, wherein the swipeable card is a player trackingcard.
 28. The method as recited in claim 21, further comprising:recording an indicium of the player at a time when the payout is won.29. The method as recited in claim 28, wherein the indicium is asignature.
 30. The method as recited in claim 28, wherein the indiciumis a picture.
 31. The method as recited in claim 28, wherein the therecording of the indicium is transferred to the removable storagemedium.
 32. The method as recited in claim 21, further comprising:obtaining information about a player before or at a time when the payoutis won.
 33. The method as recited in claim 21, wherein at least one ofthe steps is performed by a software agent.
 34. The method as recited inclaim 33, wherein at least the step of monitoring is performed by asoftware agent.
 35. A method comprising: determining a location where agaming session on a gaming apparatus is occurring, wherein the gamingapparatus is configured to provide payouts resulting from the gamingsession via either a first payout procedure or a second payoutprocedure, wherein the second payout procedure includes documenting apayout of an award pursuant to tax regulations of at least one of one ormore jurisdictions with minimal interruption of the gaming session;determining the one or more jurisdictions corresponding to the location;determining a predetermined threshold associated with the taxregulations for at least one of the one or more jurisdictions determinedto correspond to the determined location where the gaming session isoccurring, the predetermined threshold indicating that payout of anaward exceeding the predetermined threshold is required to be documentedpursuant to the tax regulations of the at least one of the one or morejurisdictions; monitoring for a payout during the gaming session thatexceeds the predetermined threshold; and when the payout exceeds thepredetermined threshold, obtaining player data, obtaining gaming data atthe time of the payout, creating and storing a record linking the gamingdata and the player data, and resetting a credit meter of a gamingmachine when the record has been made.
 36. The method as recited inclaim 35, further comprising authenticating the player data.
 37. Themethod as recited in claim 35, further comprising authenticating thegaming data.
 38. The method as recited in claim 35, further comprisingauthenticating the gaming machine and software associated with thegaming machine.
 39. The method as recited in claim 35, wherein thecredit meter is reset to include the payout with an amount of creditsavailable for wagering on the gaming machine.
 40. The method as recitedin claim 35, further comprising verifying that the record was stored.41. The method as recited in claim 35, further comprising issuing areceipt.
 42. The method as recited in claim 41, wherein the receipt is aphysical receipt or an electronic receipt.
 43. The method as recited inclaim 35, wherein at least one of the steps is performed by a softwareagent.
 44. The method as recited in claim 43, wherein at least the stepof monitoring is performed by the software agent.
 45. The method asrecited in claim 35, wherein at least two of the steps are performed byone or more software agents.
 46. The method as recited in claim 45,wherein each step performed by a software agent is performed by adifferent software agent.
 47. A method comprising: determining alocation where game play of a wagering game is occurring on a gamingdevice, wherein the gaming device is configured to provide payoutsresulting from the game play via either a first payout procedure or asecond payout procedure, wherein the second payout procedure includesdocumenting the payout of an award pursuant to the tax regulations ofthe at least one of the one or more jurisdictions with minimalinterruption of a gaming session; determining the one or morejurisdictions corresponding to the location; determining a predeterminedthreshold associated with the tax regulations for at least one of theone or more jurisdictions determined to correspond to the determinedlocation where the game play is occurring, the predetermined thresholdindicating that payout of an award exceeding the predetermined thresholdrequires tax reporting forms of the at least one of the one or morejurisdictions to be submitted to one or more regulatory or governmentalentities associated with the at least one of the one or morejurisdictions pursuant to the tax regulations of the at least one of theone or more jurisdictions; monitoring the wagering game for the win of alarge award, the large award in an amount exceeding the predeterminedthreshold; receiving gaming data and player data associated with thelarge award; populating the tax reporting forms using the gaming dataand the player data; obtaining a digital signature from a playerassociated with the win of the large award; associating the digitalsignature with the tax reporting forms; and electronically filing thepopulated tax reporting forms with the one or more regulatory orgovernmental entities.
 48. The method of claim 47, further comprisingverifying the jurisdiction where the game was played and obtainingjurisdiction data on the jurisdiction, and wherein the tax reportingforms are populated using the jurisdictional data, the gaming data, andthe player data.
 49. The method as recited in claim 47, furthercomprising issuing a receipt.
 50. The method as recited in claim 47,further comprising issuing copies of the filed tax reporting formsphysically or electronically to the player.
 51. The method as recited inclaim 47, further comprising: determining gambling losses for the playerassociated with the win of the large award; and issuing one or moregambling loss statements physically or electronically to the player. 52.The method as recited in claim 47, wherein at least one of the steps isperformed by one or more software agents.
 53. The method as recited inclaim 47, wherein a majority of the steps are performed by one or moresoftware agents.
 54. A method comprising: determining a location whereplay of a game provided by a gaming apparatus is occurring, wherein thegaming apparatus is configured to provide payouts resulting from thegame via either a first payout procedure or a second payout procedure,wherein the second payout procedure includes documenting the payout ofan award pursuant to the tax regulations of the at least one of the oneor more jurisdictions with minimal interruption of a gaming session;determining the one or more jurisdictions corresponding to the location;determining a triggering payout event associated with the taxregulations of at least one of the one or more jurisdictions determinedto correspond to the determined location where the play of the game isoccurring, the triggering payout event indicating that payout of anaward causing the triggering payout event to occur is required to bedocumented using pursuant to the tax regulations of the at least one ofthe one or more jurisdictions monitoring the game for the triggeringpayout event; obtaining player tracking information for a playerassociated with the triggering payout event; obtaining electronic taxreporting forms associated with the triggering payout event; populatingthe electronic tax reporting forms with the player tracking information;and electronically filing the electronic tax reporting forms at one ormore regulatory or governmental agencies as appropriate for the locationof the player.
 55. The method as recited in claim 54, wherein the gameis played on a gaming machine, the method further comprising:authenticating software code executed by the gaming machine; andverifying a win associated with the triggering payout event.
 56. Themethod as recited in claim 54 further comprising: obtaining a signatureof the player when the triggering payout event occurs.
 57. The method asrecited in claim 54, wherein at least one of the steps is performed by asoftware agent.
 58. The method as recited in claim 57, wherein at leastthe step of monitoring is performed by a software agent.
 59. The methodas recited in claim 54, wherein at least two of the steps are performedby one or more software agents.
 60. The method as recited in claim 59,wherein each step performed by a software agent is performed by adifferent software agent.